I think possibly the biggest issue to be discussed regarding unlimiting Blue Mage revolves around the CC aspects. I think in general it’s been found that aside from a few dungeon minibosses vulnerable to instant death, the CC BLU provides really isn’t as crazy as once imagined when factoring in resistances and so forth, especially with gated pulls where you can’t just Deep Freeze the enemy and stroll past. Hell, you might spend longer trying to Doom the enemy than you would just hitting them with AoE.

Wondering if anybody has any thoughts on what this implies for the game, BLU or otherwise. Could very well be that it’s time for some CC to return/debut on other jobs, or if not it could be one of two opposite extremes: that BLU’s seeming focus on CC should be its core attraction (maybe give it a Scan gauge that shows the targeted enemy’s immunities?) or that a hypothetical balanced version of BLU should get the vast majority of its CC gutted.