Quote Originally Posted by Symon17 View Post
Before repeating how weak BLU is for a lvl 50 job, I'd like to see people actually test the damage an optimized BLU rotation can do. I really think they'd find that it's not as simple as "glower only has 130 potency".
It isn't so much that it's bad, but that it's boring. Blue's extended DPS cycle boils down to glower or whatever 130 you want to use after a Machinist similar burst period opener.

Because anything worth DPSing is immune to status effects, you literally have no spell combos to use, and after your OGCD burn phase you're just hitting glower until it comes back up.

It's not easy to test since you can't force sync yourself down, and while mimicing your stats at 50 while on 70 is comparable (As base level beyond 50 rarely increases flat damage), that still screws with your stat scaling and you don't get a clearer picture.

It is not only annoying to do these tests, but they're also ultimately fruitless. What's the point? Why put the work in?

Because I'm bored.

Tried a moon flute opener vs non. (Moon flute is only worth using during Opener-esque segments - All three primal spells and a bristled Torment)

using a percent scale, the following is what I have recorded.

Moon flute Opener -> Light "Wildfires": 100%
No Flute OPener -> Light Wildifers: 92%
Moon Flute Opener -> Moonflute + Light "Wildfires": 92%

70 Black Mage mimicking level 50 stats - Dreadwyrm Staff
Compared to 100% Opener

50 Rotation: 80%
70 rotation: 116%