you're in too small a niche.
hunts are designed for you, more specifically hunt bills.
and other casual level cap stuff already give you tomes to buy things, don't see why it needs to do anything with XP on top of that.
you're in too small a niche.
hunts are designed for you, more specifically hunt bills.
and other casual level cap stuff already give you tomes to buy things, don't see why it needs to do anything with XP on top of that.


I’m having a hard time believing that I’m a niche. I’m the poster child for pretty much every new player that gets into FFXIV. We go through the game exactly as we're told by the trail of quests, but then hit the level cap long before we reached the end of the line. I don’t know how many new players this game gets, but even if it’s not a lot… Well, all the more reason to look into making the game appealing to them, right? Otherwise FFXIV would die faster than you can say “Uhhh, look, a pretty new F2P MMO!”
As for hunts and side activities, that’s pretty much the opposite of what I’m asking for. All I want is to enjoy the main scenario as well as the associated side quests and get some kind of reward from them. I don’t need even more stuff to do on top of that.
you are that niche because you're refusing for some reason to spread that extra XP out to other jobs. XIV is designed for multiple jobs and the MSQ + all sidequests is more than enough for 2 jobs.


So, what you're telling me, is that the game is designed for me to go through the story until I hit the level cap, drop everything I was doing right there and then, go back to level 1 with another job, tediously grind that up to the level of my current main scenario quest, and then rinse and repeat once that new job also hits the cap?
Come on now, that's just bad game design. You know it, I know it, SE knows it. Why do you think they dropped the requirement to level up multiple classes to unlock jobs in the first place?




No, you go through the MSQ and leave the sidequests behind for when you want to level more jobs.So, what you're telling me, is that the game is designed for me to go through the story until I hit the level cap, drop everything I was doing right there and then, go back to level 1 with another job, tediously grind that up to the level of my current main scenario quest, and then rinse and repeat once that new job also hits the cap?
Come on now, that's just bad game design. You know it, I know it, SE knows it. Why do you think they dropped the requirement to level up multiple classes to unlock jobs in the first place?



Add to that I don't think most players mind terribly that they're missing out on XP on jobs they're never going to play, as was stated, if your main drive is uncovering the lore and the story. If you care that you're wasting potential experience, and you're doing side quests to see more story, then just swap to another job when you turn in the quest.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


