If you barely have time to complete the MSQ, then why are you overleveling it to the point that you see quest EXP that you no longer need since you're at level cap? At level cap, MSQ gives no EXP as far as I know, so you must be talking about the leveling portion of MSQ.
Eureka is the thing you are looking for.




That actually sounds fairly decent. Plus, it'd make me motivated to complete any remaining sidequests I have, since I don't touch them because all my jobs are capped.Since gearing up serves a similar purpose to leveling, how would you feel about getting a small amount of uncapped tomestones for every MSQ you do after hitting level cap? Like 5-20 tomestones per quest. I feel like that would not affect overall game balance and it would be a small bonus towards the gear grind that awaits. You could also choose to use those tomes on the materials and music rolls which are already available at the same vendor.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




Someone has already very likely pointed this out, but you don't start receiving the current tier tomes until at least one combat job reaches max level. And you don't have to be into end game to spend them either. Tomes purchase a hell of a whole lot more things than just gear and augments. One orchestrion roll will set you back nearly the entire 2k max you can have at any given time. With Mendacity, that's easily three days worth of roulettes.
Crafting/gathering classes also can take advantage of the tomes gained by combat jobs, but I don't believe the reverse is true. At least not directly.
Also if you really like glamour, leveling and end game dungeons are both great places to find them. Now it is kind of a bummer that all exp gain isn't turned into tomes, but it has to be that way otherwise no one would run their roulettes, or be less likely to.
I think the achievement system is supposed to be this, they just don't add stuff to it that often and most aren't very rewarding outside of certain things like tank mounts. They could easily add more rewards to it though and have it accumulate whatever they wanted without doing much work, including EXP but they are pretty slow at adding stuff to it.

I think I need a better idea of what your self identity as a casual really means in this case.
When someone calls themselves a casual, I think: "So you're here to play through the story, then cancel your sub. When a new expansion gets announced, you resub to catch up on patch story, play the new expansion's story, then cancel sub again. Maybe you don't cancel your sub during wait time for story patches, and you're chilling afk in social spaces." I see a lot of this kind of player every day. After you beat the story, continuing to find other ways to progress actually starts to remove you from the casual end of the spectrum.
As far as exp overflow, I don't see a way to justify any sort of material reward system out of it. People who do actually use the exp to level things would be locked out of them.
Now, if you were to send exp overflow into say... the Rest Bonus. I could get behind that. Get 100k exp from a quest, but it's overflow, so you instead get 100k exp rested bonus, meaning you get +50% exp on other classes until you've earned 100k on those other classes. This would be a nice way of recycling that otherwise wasted exp.
Greetings and salutations, adventurers.
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