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  1. #1
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    Shurrikhan's Avatar
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    Quote Originally Posted by AnnaRosa View Post
    Really? I wrote waste not in that context but that's how you wish to put it.
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    (2)

  2. #2
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    AnnaRosa's Avatar
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    Quote Originally Posted by Shurrikhan View Post
    Sorry, I should have been more clear. I did not mean to imply that autopath would make the open world feel like a waste. At present, as soon as leveling is done -- if not sooner -- it already feels like a waste to me. I merely feel that QoL changes such as autopath solve an issue that is inherently solvable from two sides. QoL issues are readily imaginable when there seems to be something that can easily be done better, reducing tedium without sacrificing quality, such as when reducing how much "waste" one experiences. But, if there were more quality to begin with, while systems like auto-path wouldn't necessarily sacrifice that added quality, I feel like that would provide not only a greater positive towards the feeling of time well spent but set a far superior precedent for future design considerations. That, too, is not to say that the devs couldn't find a way to even more thoroughly zone out of the open world when forced through it and yet add to the world they've de-emphasized some time after. It's just less likely than it would have been, as each wastes the others implementation (autopathing) or development (an open world through which travel feels more intrinsically worthwhile) time.

    I don't think autopathing is bad per se. But as it would create a precedent where the logical choices for future development would exclude what I want to see for the game -- in particular, any intrinsic value in traversing the open world -- I am opposed most means of its implementation (e.g. those I've seen in various other MMOs, though admitedly mostly Korean FtPs) unless it's somehow miraculously paired with promises for those things it'd usually force out.

    Now, could something very much like auto-pathing be tastefully implemented. Probably. No, almost certainly. Perhaps it'd make use of an extension of the Chocobo Porters. Perhaps it'd make use of the group/idle cap and would be available only from roads and for going down those roads -- and in a cinematic fashion to boot. But, I need something more to go off here before my skepticism would allow my agreement with this, even as a solidly QoL feature.

    I want to travel the world. Not have it traveled for me. I want see more people out and about the world. Not botting from point A to B to save a fraction of gil on teleportation costs while they're getting food. I'm not convinced this can reduce tedium without also reducing quality, be it present or especially future. And I'm not seeing enough benefit to... care much. Convince me of the benefit, and that'll change. But you have yet to.
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    (0)
    Last edited by AnnaRosa; 01-25-2019 at 10:18 PM.

  3. #3
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    Quote Originally Posted by AnnaRosa View Post
    Thank you so much for sharing your opinion completely understand your point of view you are a very clear person with a clear mind but unfortunately am of different opinion and in that context it came my suggestion not in the tedious point tho, but more as helpful optional tool for other minority since being optional and not mandatory players would not use if didn't want to.
    i dont know if you doing that on purpouse but you cant put overall gamedesign choices in the game and then say "buts its optional so it doesn't matter". If something is optional but more convenient people are gonna do it. Like thats how human work, including in mmos.

    Thats like saying giving god mode to players in instances and then say "well if it destorys the fun for you dont use it!"
    (5)

  4. #4
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    Quote Originally Posted by Kaitoo View Post
    i dont know if you doing that on purpouse but you cant put overall gamedesign choices in the game and then say "buts its optional so it doesn't matter". If something is optional but more convenient people are gonna do it. Like thats how human work, including in mmos.

    Thats like saying giving god mode to players in instances and then say "well if it destorys the fun for you dont use it!"
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing it on purpose accept that persons can make different suggestions from yours and what is not useful to you might be to someone else.
    (0)

  5. #5
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    Quote Originally Posted by AnnaRosa View Post
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing on purpose accept that persons can make different suggestions from yours.
    You literaly didnt adress one thing i mentioned while quoting my post besides that i asked you if you doing this on purpose sarcastically, quite an accomplishment.
    But still no, more options dont automatically improve the game, already stated why
    (3)

  6. #6
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    AnnaRosa's Avatar
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    Quote Originally Posted by Kaitoo View Post
    You literaly didnt adress one thing i mentioned while quoting my post besides that i asked you if you doing this on purpose sarcastically, quite an accomplishment.
    But still no, more options dont automatically improve the game, already stated why
    To you of course this option suggested on original post won't improve understood your opinion and tyvm for bringing your point of view but maybe to a minority does help as I wrote before personally does help.
    When don't agree with others suggestions you don't see me flaming on the others posts suggestions even if I don't agree so ty for not adopting such behavior on mine.
    (0)

  7. #7
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    Shurrikhan's Avatar
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    Quote Originally Posted by AnnaRosa View Post
    You can consider mounts/ teleport aetheryte optional too when you can walk your character everywhere inside the cities do it often with autorun, point of view is that the more options you add it will improve the game and not the other way around.
    No I am not doing it on purpose accept that persons can make different suggestions from yours and what is not useful to you might be to someone else.
    You can, in an exercise of semantics, call mounts and teleportation optional. They are not, optional, however, for playing the game as others play it or with the same availability of tools or pace that others carry, which is always going to be a factor of some significance in a game in which you play alongside, around, or even merely in tangential comparison with others. The only exception to this is you play perfectly solo with literally zero notice of other players therein. That is not an option if one wishes to complete even the mostly-solo components story, nor literally all content outside of questing, however, and therefore the implications of being multiplayer are a real factor here. Not all QoL changes can be taken individually. The vast majority of changes, no matter how seemingly isolated, establish precedent. When you argue for a change, you must expect argument for the changes consequent to that change.
    (2)

  8. #8
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    AnnaRosa's Avatar
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    Quote Originally Posted by ElHeggunte View Post
    I didn’t say it wasn’t useful. I said it was unnecessary. Other games like Black Desert and Bless have auto-pathing because they have very large spread out worlds which can take a significant amount of time to traverse and because they’re also Korean grinders specifically designed to waste as much of your time as possible they have severely limited fast travel.

    On the other hand, XIV zones are tiny by comparison and we have so many travel options it shouldn’t take more than a few minutes tops to reach any point in the world.

    Auto-pathing in FFXIV is unnecessary.
    I understand is unnecessary for you but you have to be able to realize that more players that enjoy this game have different needs than yours and one tool that for you might be unnecessary for others might be of aid.

    The world isn't just you or players with in the same condition as you.

    Quote Originally Posted by SenorPatty View Post
    Distorting, huh?
    But let me guess: "that's not what I mean't" and "You're just putting words in my mouth" is what you're gonna say like many other replies in this thread?
    In the original post never mention as an inconvinience that was you simple if you don't want to be accuse to distort the others persons words than stop doing it.


    Quote Originally Posted by Shurrikhan View Post
    You can, in an exercise of semantics, call mounts and teleportation optional. They are not, optional, however, for playing the game as others play it or with the same availability of tools or pace that others carry, which is always going to be a factor of some significance in a game in which you play alongside, around, or even merely in tangential comparison with others. The only exception to this is you play perfectly solo with literally zero notice of other players therein. That is not an option if one wishes to complete even the mostly-solo components story, nor literally all content outside of questing, however, and therefore the implications of being multiplayer are a real factor here. Not all QoL changes can be taken individually. The vast majority of changes, no matter how seemingly isolated, establish precedent. When you argue for a change, you must expect argument for the changes consequent to that change.
    Understand your opinion contrary to you don't think one autopath option will open precedent to anything else, due to the game structure and it's goal.
    Dunno also if as an optional function would come as possible customization when players can choose when installing the game.
    If one player doesn't want that function to not instal it with the game interface.
    Noone mentioned a solo game so far don't think it will add anything new to the topic or let it evolve from the original message.
    (0)
    Last edited by AnnaRosa; 01-26-2019 at 06:58 PM.