Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 77
  1. #1
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80

    Auto path option would it be possible?

    Not sure maybe am the only that miss auto path option the one that allow you to click on map the point you want your character to travel and the game estimate the shortest path and does for the player auto either characters that travel by foot or mount, for example in Eureka would be really useful!

    KR,

    Ana
    (3)

  2. #2
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Oh... Lawd.... No.

    Yes, it would be possible.
    No, always hated that feature. Makes any game with it feel like a F2P Phone Game.
    (29)

  3. #3
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Kopuno View Post
    Oh... Lawd.... No.

    Yes, it would be possible.
    No, always hated that feature. Makes any game with it feel like a F2P Phone Game.
    But really useful option the time wasted walking your character to Penny boss and Loui boss allow you to make other thing at the same time, for example when a player play 2 different game at the same time, or playing Eureka and doing other different task the player can divide the attention better.
    (1)
    Last edited by AnnaRosa; 01-24-2019 at 07:19 PM.

  4. #4
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Can't wait to see people get stuck with all the invisible walls littered around
    (6)

  5. #5
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Can't wait to see people get stuck with all the invisible walls littered around
    Dunno but the MMO played before had invisible walls/objects and the auto path would include invisible walls/objects as obstacles and still get your character to the point you chose on the map.
    (0)
    Last edited by AnnaRosa; 01-24-2019 at 07:20 PM.

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Can't wait to see people get stuck with all the invisible walls littered around
    The enemy AI already has pathfinding that prevents them from getting stuck on objects, so I'd assume if they did actually implement some kind of auto-move it would basically just be making your character use this same pathfinding.

    That said, I'm really torn about whether I'd actually want something like this. On one hand, bots are constantly abusing functionality similar to this on a daily basis (Particularly for gathering), so extending it to everyone would level the playing field a bit so to speak, but on the other hand it would make it that much more annoying to identify them (Though it's not like that matters all that much when they never get banned anyways).
    (3)
    Last edited by KageTokage; 01-24-2019 at 07:55 PM.

  7. #7
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by KageTokage View Post
    The enemy AI already has pathfinding that prevents them from getting stuck on objects, so I'd assume if they did actually implement some kind of auto-move it would basically just be making your character use this same pathfinding.

    That said, I'm really torn about whether I'd actually want something like this. On one hand, bots are constantly abusing functionality similar to this on a daily basis, so extending it to everyone one would level the playing field a bit so to speak, but on the other hand it would make it that much more annoying to identify them (Though it's not like that matters all that much when they never get banned anyways).
    Get it on the bot problem perspective but is so dam useful for Eureka unless they would use it on Eureka only because a normal player won't be able to keep full attention just on grinding so possibly divide the attention between grinding Eureka and something else.
    (0)

  8. #8
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    The Problem I see in Eureka, taking your example and using that function to get to Penny in Pyros: The Game walks you there, but won't avoid the enemies = death.
    (8)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RicaRuin View Post
    The Problem I see in Eureka, taking your example and using that function to get to Penny in Pyros: The Game walks you there, but won't avoid the enemies = death.
    Most games with such functions don't really do anything to prevent you from waltzing into dangerous places with them (Presumably because they expect you to understand the risks involved).
    (2)

  10. #10
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by RicaRuin View Post
    The Problem I see in Eureka, taking your example and using that function to get to Penny in Pyros: The Game walks you there, but won't avoid the enemies = death.
    When your character reach the maximum lvl in every Eureka step (Amenos, Pyros, Pagos) that is your last problem, even in mid levels there are areas where you could auto path safe.

    There are a few maps for each Eureka thanks to some players and they did share the levels of the mobs in each map at each weather if you are curious take a look.
    (0)
    Last edited by AnnaRosa; 01-24-2019 at 08:22 PM.

Page 1 of 8 1 2 3 ... LastLast