I'm in favor of this, but maybe keep the final Ultima Weapon/Lahabrea fight at the end as a trial.The ideal solution to this problem remains to turn the dungeons into solo instances where you don't have to rely on other players. With the introduction of the Trust system, I hope they'll have good enough AI to let you run through the place with NPCs, thus maintaining some of the epic feel of storming the place with a full party.
The downside is that people will lose out on a source of poetics and experience, but it's those two resources that are part of the problem - either it's not good enough so people don't run the roulette because the awards aren't worth their time, making queue times too long, OR they are good enough and then people go in there and find ways around the system. But I think it's worth it in the long run because they made this change and months in we're still having this debate.
I'm still of the opinion that MSQ required content having an optional, solo version of the Dungeon/Trial that has no rewards, but still allows progression through the MSQ as well as all the time in the world for people to watch all the cutscenes without being a burden to the team that may or may not want to just plough through everything at lightspeed because they're just farming for rewards...
THEN also have the normal versions of things, so if people wanted the extra reward, they can run them instead, but deal with people skipping cutscenes (Of course, I'd also suggest that the MSQ Roulette not have "Unskippable" cutscenes in it...)
That way, sprouts can still enjoy watching the story unfold at their own pace, and progress through the MSQ without worry of queues or people skipping cutscenes (Also, dodging content, such as just rushing to the next area with a room full of enemies in tow...). It'd also mean they can enjoy the content where the big bad bosses are you know, worth a damn and not just rolled over before any mechanics even notably play out.
Meanwhile, people who are just in it for the daily poetics rewards, get a queue of other people who are generally just looking for the reward and so are more likely to skip cutscenes and zerg through to bosses.
Though, if I'm being honest, most of this idea is created because I keep getting roadblocked by the MSQ because I hit a Dungeon/Trial but it's like 4am so naff all people are playing, let alone queuing for these things >.>
Except if they get rid of the unskippable cutscenes for people that want to zerg through for rewards, they'd reduce the rewards back down to lvls they were before the change, which while I don't remember the exact numbers was a rather small amount of tomes and nearly unnoticeable amount of xp post lvl 50.
You remember wrong because it was still the roulette which gave more poetics than any of the others, and gave more XP than Trial and 50/60 roulettes (slightly below a Levelling roulette).Except if they get rid of the unskippable cutscenes for people that want to zerg through for rewards, they'd reduce the rewards back down to lvls they were before the change, which while I don't remember the exact numbers was a rather small amount of tomes and nearly unnoticeable amount of xp post lvl 50.
Unskippable cutscenes is the most garbage change ever made ... i was shocked when i came back after 2 years break.
You can watch cutscene in your Room, i always skip cutscene even when it's the first time i do the thing. I watch it later in my room to not disturb other people.
Exactly, it gave less EXP than Leveling roulette, and poetics, a defunct currency.
Defunct may not be the correct term to use. Poetics are still useful for many players for a variety of reasons, just usually less so for those doing end game content where newer tomestones (Mendacity or Genesis) are more popular. Something defunct would be Scripture or Creation which cannot be obtained or used any more.
Usefulness of currencies is all relative to where you are in the game and what you're trying to do. People running MSQ roulette to level their character will want poetics for purchasing Ironworks or Shire gear, or the older Lv60 primal gearsets for glamour, and I understand they're used for relic weapon items as well. They're also very valuable at certain stages of leveling item desynthesis, covering the gaps between expansion-ilevels.
Right now even the Creation tomes would be useful for me - the Lost Allagan gear is exactly what I want to be desynthesising, and if I could get those tomes as easily as I can get Mendacity right at the moment, it would be fantastic.
Last edited by Iscah; 01-25-2019 at 02:42 AM.
I think how it should be is under the settings section (where you can choose min il, Frontline freelancer etc) you should have the option to choose if you want to want to turn off the cutscenes for the Main Scen rou.
If you turn them off, the rewards are reduced and you'll be paired with people who choose the same option to better make your runs quicker. I'd expect it to be bigger then Normal Raid rewards and maybe on the same lvl as 50/60.
However if you turn them on you'll be matched with people who choose the same option and gain the current rewards given for Main Scen rou. You'll be matched more likely with sprouts to help them progress through their story and still get what you expect for your time and dedication.
Having this cutscene only mentality lets sprouts get into content faster for sure, but at the same time it causes a horrible mentality for players to cheese their way as much as possible not giving them the experience they deserve for the story.
That's why I feel those two options should be allowed to let people get it for the experience and to help others, and then for the people who just want another daily rou to complete and can all cheese through if they want.
Last edited by Noitems; 01-25-2019 at 03:36 AM.
I said it before and i say it again.
Being forced to skip the cutscenes on my first run through completely ruined my experience.
Watching them at the inn later was a huge mess, with the disjointed timeline jumping all over the place.
I damn near rage quit the game over that mess.
And of course people didn't care at all that they ruined it for me.
Well, to them i say: Delete your account and watch the game on Youtube instead, that way you can't disrupt anybody elses experience.
What, you think that's unreasonable? That's basically the same argument you used on me taken to the next level, blowing a gasket when it gets turned around on you doesn't say good things about you, it's like the guy who punches another dude in the face and then throws a hissy fit when he get's punched back.
If i have to watch the story at the inn, you can watch the game on Youtube.
And this is why unskippable cutscenes was made a thing.
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