The Problem I see in Eureka, taking your example and using that function to get to Penny in Pyros: The Game walks you there, but won't avoid the enemies = death.


The Problem I see in Eureka, taking your example and using that function to get to Penny in Pyros: The Game walks you there, but won't avoid the enemies = death.
I'm taking Lore way too seriously. And I'm not sorry about that.
Most games with such functions don't really do anything to prevent you from waltzing into dangerous places with them (Presumably because they expect you to understand the risks involved).
When your character reach the maximum lvl in every Eureka step (Amenos, Pyros, Pagos) that is your last problem, even in mid levels there are areas where you could auto path safe.
There are a few maps for each Eureka thanks to some players and they did share the levels of the mobs in each map at each weather if you are curious take a look.
Last edited by AnnaRosa; 01-24-2019 at 08:22 PM.
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