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  1. #51
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felime View Post
    Tanks struggle to pull without grabbing too many extras while backtracking to pick up accidental enemies.
    Sorry, but huh?! They wouldn't struggle if they used their tools. They have 15 yalm attack for a reason. Use it and you won't get more than one group.

    Also, it's a good place to learn situational awareness. The only reason why this dungeons first room is so bad is because players never gave a darn about where they stand. "I'll pull two or three more mobs? Who cares, the tanks will pick them up.".

    It's a level 49 dungeon. Everyone can make a mistake, but no run should die a second time on it. It's easy to avoid death doing basic, fundamental things that you are taught in the first minutes of just about any action game in existence. Why people here are excused from learning it?!

    Quote Originally Posted by Felime View Post
    The bosses in Aurum Vale abruptly introduce three new mechanics: Stacking damage over time, no telegraphs and ignoring enmity.
    Ignoring enmity is nothing new by the time Aurum Vale hits. It's as early as Copperbell Mines on the last boss where he ignores the tank to wham the wall, same with the spawns.

    In a party-wide context it's as early as Halatali, with the last boss throwing the fireballs at random party members during his immunity phase if I remember correctly. It's also present in Haukke Manor and Brayflox Longstop among many others.

    As for no telegraphs...sorry. Though its swings and swipes may cause a problem (the swing in particular is huge and can catch a melee even if one runs away as fast as possible due to PING issues)...but glower and eye of beholder are really basic. Why would anyone fall for glower past the first time? If a boss, any boss, looks at you at any time, you run. It's simple. The only question is whether to run to the back/front (eye of beholder) or to the side (glower), but again...that's just looking at the skills once. He does have literally four skills. Out of those skills only two have a chance of hitting you generally. Swing and glower for melee, eye of beholder and glower if ranged and swing and swipe if tank. If you fall for any other skill past the first time you see them then you are doing something fundamental horribly wrong. And if you don't, then there are only two skills you need to remember. Cannot be easier than that.

    Quote Originally Posted by Felime View Post
    Stacking DoT is especially insidious because it is not obvious, drains the healer's MP trying to keep oblivious members alive and kills assisting pets.
    This is the fault of the game for not making Esuna significant. I don't know how a stacking debuff may not be "not obvious". It's a debuff, it's got a number by it and people keep getting more and more damage without being attacked. That's as obvious as it gets. What is a bit less obvious is how to deal with it, but that's already common knowledge.


    Let's not assume people that play the game have zero learning ability, yes? The majority of problem in this dungeon comes from people having overblown ego and dropping the fault on others instead of admitting to screwing stuff up and adapting. There's nothing fundamentally hard in this dungeon. Just the fact that making mistakes affect the entire party more often than not. THAT'S something really new.

    PS: The first room can be "cheesed" if the tank and healer know what they are doing. Just go hugging the left wall all the way to the boss room (the healer needs to be right on the tanks tails) and behind the corner of it. That will pull the ranged mobs since they have line of sight just like players do. And voila. You have pulled two or three groups of mobs that can easily be tanked and killed by AoE in one go and you're already at the boss room. But have the healer lag behind and the tank is dead due to THEM losing the line of sight.
    (2)
    Last edited by kikix12; 01-22-2019 at 04:03 AM.

  2. #52
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    AV is relatively easy. You can stun Coin Counter before he does the 2 handed one shot.
    (2)

  3. #53
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Coincounter doesn't really "ignore" enmity. He dumps the entire hate list. It's an ability called "Animal Instinct," his eye glows red when he uses it. There is also an on screen message when he does it. "Coincounter takes a moment to reconsider..." If a tank is paying attention (even if they are a new tank, if they are watching the enmity list they will see it completely reset when it is used) they can grab it back before it goes after someone else with Provoke and another action or simply hate combo.

    Glower just targets someone else and is less obvious but it's really the same as any other targeted ground aoe circle.

    He can actually be stunned, so you can mitigate 100 tonze or any other problematic skill that people can't dodge for whatever reason 2-3 times by just stunning him before diminishing returns kicks in.

    Eye of the Beholder (In)
    100 tonze Swing (Out)

    Same as Chimera in Cutters' Cry who also has no telegraphs for similar abilities.
    Dragon's Voice (In)
    Ram's Voice (Out)

    You can even outrange eye/dragon's by being really far away but it's intended to be a donut. I want to say 100 tonze is larger than Ram's, but the same principle applies.
    (2)
    Last edited by Vaer; 01-22-2019 at 04:44 AM.

  4. #54
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Aurum Vale isn't too bad for the most part, it's just that the first room is awful in comparison to the rest of it, I blame the frogs specifically as their pulling move can be quite obnoxious even at the best of times.
    (3)

  5. #55
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I was with you on some points until you said this:

    Quote Originally Posted by Felime View Post
    Mechanics
    ...the difficulty suddenly spikes with no warning. The bosses in Aurum Vale abruptly introduce three new mechanics: Stacking damage over time, no telegraphs and ignoring enmity.

    Stacking DoT is especially insidious because it is not obvious, drains the healer's MP trying to keep oblivious members alive and kills assisting pets. Even seasoned players can forget and end up with extra damage.

    No telegraphs is a hard departure from everything the game teaches new players. Avoiding telegraphs is so fundamental it is taught in the Hall of Novices; changing that mechanic should have been a dungeon all by itself. But what makes it so over the top is the penalty for error: A single Glower nearly kills non-tanks and the angle of attack is wider than belt sizes at a buffet.
    There are 2 mandatory story dungeons that already have the specified qualities.

    For stacking dots, the last boss of Brayflox's Longstop poison can stack up to 4 levels. It only occurs when people get hit by too much aoes and/or the fight drags too long to where the healer doesn't have enough MP to esuna the poison off.

    For the telegraphs, the first boss of Stone Vigil has an attack called "Swinge". It has no aoe indicator either. It must be avoided by not being in front of the boss.
    (1)
    Last edited by RokkuEkkusu; 01-22-2019 at 05:14 AM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  6. #56
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    was just thinking today how much I loved Aurum Vale and Cutter's Cry (particularly speed runs) in 1.0. Oh well.
    (0)

  7. #57
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    For stacking dots, the last boss of Brayflox's Longstop poison can stack up to 4 levels. It only occurs when people get hit by too much aoes and/or the fight drags too long to where the healer doesn't have enough MP to esuna the poison off.
    I remember this boss being annoying to heal through as a Sch in ARR, only way to get rid of the stacking poison was with selene, since Sch didn't learn Leaches (esuna) till lvl 40.
    (0)

  8. #58
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,163
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vaer View Post
    Coincounter doesn't really "ignore" enmity. He dumps the entire hate list. It's an ability called "Animal Instinct," his eye glows red when he uses it. There is also an on screen message when he does it. "Coincounter takes a moment to reconsider..." If a tank is paying attention (even if they are a new tank, if they are watching the enmity list they will see it completely reset when it is used) they can grab it back before it goes after someone else with Provoke and another action or simply hate combo.
    Oh, is that what that message means? I thought he just did it before using one of his eye-beam attacks.



    Quote Originally Posted by Vaer View Post
    Eye of the Beholder (In)
    100 tonze Swing (Out)

    Same as Chimera in Cutters' Cry who also has no telegraphs for similar abilities.
    Dragon's Voice (In)
    Ram's Voice (Out)
    The chimera doesn't display floor AoE marks, but it has the "[creature]'s eyes glow [colour]" messages on-screen every time it happens. So it's not really comparable for learning how to respond.
    (0)

  9. #59
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Iscah View Post
    The chimera doesn't display floor AoE marks, but it has the "[creature]'s eyes glow [colour]" messages on-screen every time it happens. So it's not really comparable for learning how to respond.
    They both have cast bars and if you stay in the in between range there is more than enough time to react.
    (1)

  10. #60
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Most players want the path of the least resistance. AV is not a dungeon that lies on that path. Anyone who bails at the start of this instance instantly lumps themselves in this category of players.
    (1)

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