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  1. #1
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I feel like a lot of people never got to enjoy the great 'Sac pulls' that could happen in AV, where the only trash mobs in the entire dungeon you killed were the two morbol rooms and the diremite pack right before the final boss (which you could have locked out of the boss room).
    That place could get done pretty quick
    (1)

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Kazuya Hagane
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's one of my favourite dungeons.
    (2)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I remember the one time I ran the place with this BRD who had no idea how Foe Requiem worked. I told him as early on as the first room that it wasn't patrols, that he was pulling everything to us, but it didn't click until almost the end where he tried blaming someone, I think the healer, and I got in his face. "Oh that was _me_ pulling them?!"
    Yes. As I have been saying, repeatedly, from THE START OF THE DUNGEON.

    AV is similar to 24 player raids. Mechanics wise it might be annoying but it's really not that complicated. The problem is most likely the rest of your party. I had runs through the place that were amazing but it required everyone to get their acts together and work as a team, sadly not something this playerbase is overly famous for.
    (1)

  4. #4
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    I’m assuming maybe it was just really hard when the game first came out, thus players who have been around for years still remember the struggle of the early days, and any time anything suboptimal happens in that dungeon today it sticks out in people’s minds more so than similar mess ups in other dungeons, because people hsve it set in their minds that this place is awful.

    If not that, I don’t know what. Obviously all any single person has us anecdotal experience, but I’ve onky been around since well after stormblood release, and I’ve honestly never had a problem with that dungeon, aside from usual stuff that happens from time to time in any dungeon when you are playing with randoms. I certainly wouldn’t say my ventures through the vale have been any better or worse than anywhere else.
    (0)

  5. #5
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I find it to be a kind of depressing dungeon. Green and gold is a very ugly color combination outside of say.. Christmas trees.
    (2)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Kazuya Hagane
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Floortank View Post
    I find it to be a kind of depressing dungeon. Green and gold is a very ugly color combination outside of say.. Christmas trees.
    It's likely nice and warm compared to the rest of Coerthas, though!
    (3)

  7. #7
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    I love Aurum Vale. I only jokingly groan when I get it but it was great learning experience both as tank and as a healer when I was going through it. I'd take it any day over yet another Sastasha run in level roulette lol
    (2)

  8. #8
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The first room teaches Tanks to pull carefully.
    The first boss teaches DPS that some mechanics must be handled personally, the Healer can't heal through everything.
    The second trash rooms teach the Tank to be careful about patrol mobs, and dps to be wary of things they can target to prevent adds.
    Second boss teaches everyone to be aware of what the boss is doing instead of simply reacting to markers.
    Third trash rooms reinforce patrol mobs and spawning adds.
    Final boss reinforces mechanics that have to be dealt with personally, reinforces spawnable adds that can be stopped and finally reinforces that you need to pay attention to what the boss is doing instead of relying totally upon markers and the enmity bar.

    From start to finish, the dungeon introduces mechanics and such and reinforces them all the way through. Theoretically, by the end of it, that team of 4 players now has a better understanding of teamwork and general good play habits.
    Sadly, people don't like anything that can't be brute forced with zero attention.
    Demonwall is a prime example. RIP you glorious pug wiping bastard.
    Pharos Sirius is another good example of a dungeon that was difficult if people didn't pay attention (First boss STILL wipes overzealous groups trying to burn the boss and ignoring adds) that got nerfed into the ground because paying attention and doing mechanics is "too hard".

    The reality is that people in general don't want to put the effort into a challenging dungeon. They're ok with Savage Raids being as difficult as they are because they'll likely only do it once in a week, where 4man dungeons are something you do constantly and all they want is the tokens from finishing it.

    I still want 'Savage/Ultimate' style difficulties for 4 man dungeons. I love small party play. Its why I loved the original Pharos and Demon Wall as they required the party to really work together to clear.
    (7)

  9. #9
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I don't know if it just because I ran it alot for leveling but I once you know the mechanics it's not hard. I would often play it as sch to get in fast and level up acn fast for smn. The most difficult part was killing those pods before they "hatched" and players knowing just how to remove the stacking dot at the right moment.
    (1)

  10. #10
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    776
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Felime View Post
    Does anyone have good memories of this place?
    The memes, my friend, the memes.

    When I entered the dungeon for the very first time, I didn't understand why the rest of my party was making a such a fuss, but by the time we reached the first boss, ohohohohoho, I knew. After wiping several times and replacing a member, the rest of the run wasn't much better. From then on I dreaded whenever it reared its ugly head in roulettes, even contemplated abandoning and just taking the penalty (though I never did). But eventually - perhaps due to the fact that runs typically became smoother as time went on - I began to see Aurum Vale as something of an old friend. An old friend I loved to hate. I can't say it's as terrible as I once thought it to be, especially if everyone in the party knows what they're doing. If anything, I consider it to be a rite of passage. I survived the Aurum Vale. Again. And again. And again. And again...
    (2)

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