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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    Sure, we can make that design change and minor nerf outside of dungeon AoE pulls that would come with it, but... it's probably a minor tech upgrade you'd want at some point anyways, so why bother with the nerf if you don't have to?

    ...Would also be fine with getting rid of them, tbh. Personally, I'd most like for Grit to be greatly adjusted to a psuedo-stance (repurposing resources for until consumed) rather than a true one and grant Blood Price over the duration its mitigation remains while outside of Grit you always have access to a base form of Blood Weapon (generating Blood and MP), while tapping into either form simply drains the resources they'd normally generate in order to extend their other effects. (You'd have to add something extra to Blood Price just as Blood Weapon also ties in Attack Speed, but that's it.)
    (0)

  3. #3
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Seraphor View Post
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    not sure if relevant, but Grit's GCD only applies when turning it ON, not necessarily turning it off. Turning Grit off is actually instant (as long as your GCD isnt ticking) and you can go back into your GCD combo nearly instantly.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    not sure if relevant, but Grit's GCD only applies when turning it ON, not necessarily turning it off. Turning Grit off is actually instant (as long as your GCD isnt ticking) and you can go back into your GCD combo nearly instantly.
    The fact that the GCD has to complete before it can be turned off means that you can't just use Syphon Strike as your final WS in Grit, immediately drop Grit again, and then DA-CnS or the like, though. It really ought to be shifted to an Ability (a true oGCD) or ideally an aura-cancel (same as clicking off a buff) rather than a no-recast-trigger Spell after activation, allowing you to turn it off whenever (even mid-animation in the aura-cancel's case). Very little throughput value, but a damn nice QoL change.
    (1)

  5. #5
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The fact that the GCD has to complete before it can be turned off means that you can't just use Syphon Strike as your final WS in Grit, immediately drop Grit again, and then DA-CnS or the like, though. It really ought to be shifted to an Ability (a true oGCD) or ideally an aura-cancel (same as clicking off a buff) rather than a no-recast-trigger Spell after activation, allowing you to turn it off whenever (even mid-animation in the aura-cancel's case). Very little throughput value, but a damn nice QoL change.
    I would personally LOVE this QoL change, it always baffled me why it isnt this way by default. I've just had to get used to the way it works now to best of my ability.
    (1)