You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.I'm not sure what the problem is here.
No Grit, use Blood Weapon as normal. Pressed Q to activate it.
Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.
How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.
That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
Sure, we can make that design change and minor nerf outside of dungeon AoE pulls that would come with it, but... it's probably a minor tech upgrade you'd want at some point anyways, so why bother with the nerf if you don't have to?I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.
That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
...Would also be fine with getting rid of them, tbh. Personally, I'd most like for Grit to be greatly adjusted to a psuedo-stance (repurposing resources for until consumed) rather than a true one and grant Blood Price over the duration its mitigation remains while outside of Grit you always have access to a base form of Blood Weapon (generating Blood and MP), while tapping into either form simply drains the resources they'd normally generate in order to extend their other effects. (You'd have to add something extra to Blood Price just as Blood Weapon also ties in Attack Speed, but that's it.)
not sure if relevant, but Grit's GCD only applies when turning it ON, not necessarily turning it off. Turning Grit off is actually instant (as long as your GCD isnt ticking) and you can go back into your GCD combo nearly instantly.I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.
That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
The fact that the GCD has to complete before it can be turned off means that you can't just use Syphon Strike as your final WS in Grit, immediately drop Grit again, and then DA-CnS or the like, though. It really ought to be shifted to an Ability (a true oGCD) or ideally an aura-cancel (same as clicking off a buff) rather than a no-recast-trigger Spell after activation, allowing you to turn it off whenever (even mid-animation in the aura-cancel's case). Very little throughput value, but a damn nice QoL change.
I would personally LOVE this QoL change, it always baffled me why it isnt this way by default. I've just had to get used to the way it works now to best of my ability.The fact that the GCD has to complete before it can be turned off means that you can't just use Syphon Strike as your final WS in Grit, immediately drop Grit again, and then DA-CnS or the like, though. It really ought to be shifted to an Ability (a true oGCD) or ideally an aura-cancel (same as clicking off a buff) rather than a no-recast-trigger Spell after activation, allowing you to turn it off whenever (even mid-animation in the aura-cancel's case). Very little throughput value, but a damn nice QoL change.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.