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  1. #29
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    DRK is still unique class to play and really strong to be honest, the thing is DRK has limited amount of resources which limits his potential.
    Simple increasing the amount of resources gained will fix him easily, no matter he has worse cooldowns, when he is able to pull off so much damage and use shield all the time basically, they could take the cooldowns away from him, he will still have super strong design as long as he has resources to use.
    We need more blood and mana, thats all what we need.

    Maybe remove the mana regen penalty, make blood price and blood weapon into one cooldown ability or even toggle costing HP each second, that would fix everything.
    That's a terrible idea, increasing the resources generation will increase the number of dark arts per minute we have to cast to the point we even need to double weave dark passenger to dealt with the resources surplus, this will just make the double weaving problem even more severe and turn it to a triple weaving when we have to mitigate half of the time.
    DRK already have problems of overflow of MP and blood in certain delirium windows so no, more resources that our skills can manage it's worse in all sense and will make DRK become a brainless overflowing tank, and I don't know how "taking away" his coldowns will help or being a good thing at all, TBN is good but alone is useless against TB.
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    Last edited by shao32; 01-21-2019 at 09:50 PM.