Quote Originally Posted by Deceptus View Post
Again, the difficulty progression is Dungeons : 24 mans / Alphascape/Sigma/Omega : EX's : Savage : Ultimate. Don't attempt to pretend it doesn't exist.
And that is bad.
Because clearly, many players are not learning anything by doing braindead, push over, 3 corridors 3 circular area, without a single mechanical requirement dungeons, and when they DO come across something slightly difficult, they crash bad. Let alone when they enter the 24 man.

Besides, the whole structure is just terrible, 24 raids should be the strongest ones, not the catch up ones. The only proper part here is Savage... Ultimate is just a weird experiment.

So yeah, the structure is there. And is bad.
I'll say it again, the game needs a proper learning and difficulty curve. Not 50 level tutorial full of irrelevant stuff that leave players unprepared for higher level content. And higher level content, starts at 50. Again, a level 70 dungeon shouldn't be as easy as a level 30 one.

Also arrange the denomination of duties, we have duties that have like 3 versions, while others on the same category have 2, is a whole mess. Is like they are making this stuff on the go instead of having a proper planification.