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  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I do agree.
    Ghimlyt was too easy to a boring degree.
    Its ok to run it once for the story but it's too boring to run it more than once.
    Devs needs to understand that this low difficulty lvl doesn't help at all.
    Then we wonder why so many players are max lvl and don't know even the basics of this game.
    Those Easy Extreme dungeons do not help.
    (7)

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Hm. After playing again. Yeah. It does seem to be a bit easy, huh?
    (1)

  3. #3
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Honestly, if there were to be some kind of difficulty bar to aim for, I'd name the following dungeons for MSQ difficulty: Post-nerf Vault, Sohr Khai, Baelsar's Wall, and The Burn.

    For optional dungeons, maybe just a slight step above The Burn to pre-nerf Vault, or hell, even a lvl 80 version of pre-nerf Pharos Sirius and Aurum Vale, but scaled to appropriate levels.

    I don't think that would be too difficult for the average-skilled player, would it?
    (3)

  4. #4
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    IMO neither the burn was difficult. There were other dungeons on the way up to 70, that were much more troublesome.
    (12)

  5. #5
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    The burn is incredibly easy, and you can skip a ton of mechanics if your dps is good enough. It's only "hard" when there are first timers, or low dps/keep dying to easy mechanic.
    (8)

  6. #6
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Considering a dungeon "hard" to do depends on many things and everyone has a different experience. The Burn is indeed a bit more difficult than the ones we've seen before, but just because of Mist Dragon. After you know the mechanics, you do it without problems. Sometimes what makes it "difficult" is the class you play it with. I remember that, personally, before The Vault was nerfed, I had a big struggle leveling SCH there, but it made it kinda fun lol but depends on the person I think, and the class you play. Back in ARR, Aurum Vale used to be a test of how good you knew your class or how to move/play... it still is sometimes. Baelsar's Wall is harder than Ghimlyt Dark imo. Leveling dungeons also tend to be less forgiving due the lack of ilvl I guess, or not having all the skills. I agree tho, the skill needed for dungeons 71+ has to be raised, and the difficult too. We need to stop having high lvl sand boxes.
    (3)

  7. #7
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I been preparing a writing about this but ultimately decided to not post until a month or so. Glad to see someone agrees with me.

    It's not only a step down from Burn but also from Arboretum (Hard). The bosses jump to do nothing, there is no real danges unless you're entirely clueless about dodging AoEs. Besides the first boss the other bosses and enemies actions are uninspired and they jump away from the arena to do a weak skill that takes too long. Why is the zig-zag back, takes longer, is less harmfull AND IT HAS A HI-FIVE AT THE END THA TAKES FOREVER. I get you want to be cinematic, but players have nothing to do once they find the safe spot and it takes forever until the gameplay is resumed. While moments like this in raids and trials can work as a wind-up from harder mechanics, in dungeons it just feels like stalling players.

    The whole dungeon feels like a Disney train rail attraction. Flashy, harmless and you don't want to repeat it
    (2)
    Last edited by zuzu-bq; 01-18-2019 at 12:58 AM.

  8. #8
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    The lack of bite was disappointing. Not only from a game mechanic perspective, though also a story one too. I keep seeing people claim to be impressed with how dark and grim the place looks but if you glance more closely you'll find that all of the debris strewn across the battlefield is Garlean in nature.

    It's just another dull, one sided battle where major characters are shown fighting and killing enemies as if they're slicing through butter. It's a pretty stark contrast to what was supposed to be an 'unwinnable' battle.

    It's just a repeat of Ala Mhigo - along with many of the same characters showing up. We also know that the writers aren't likely to kill off any of the leader figures in the story and if they do it'll more than likely be another 'fake out'. The stakes just don't feel high at all.
    (5)

  9. #9
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    The lack of bite was disappointing. Not only from a game mechanic perspective, though also a story one too. I keep seeing people claim to be impressed with how dark and grim the place looks but if you glance more closely you'll find that all of the debris strewn across the battlefield is Garlean in nature.

    It's just another dull, one sided battle where major characters are shown fighting and killing enemies as if they're slicing through butter. It's a pretty stark contrast to what was supposed to be an 'unwinnable' battle.

    It's just a repeat of Ala Mhigo - along with many of the same characters showing up. We also know that the writers aren't likely to kill off any of the leader figures in the story and if they do it'll more than likely be another 'fake out'. The stakes just don't feel high at all.
    I'm in agreement on this. I think the WoL's Mary Sue qualities are becoming increasingly dull, and we should see much more of a fight. This is the Garlean Empire, after all. My hope is that they are doing this to make the subsequent fall from grace that much harder. Certainly, Solus has some nasty surprises planned... but they need to stop trivialising our opponents.

    Quote Originally Posted by Thamorian View Post
    Dungeons can only be so difficult as even players who play terribly need to be able to clear them for MSQ. If we need more difficult dungeons they would need to be side content not required for MSQ. FF14 is a game built for casuals as they say.
    Well you'd better inform the last boss of the Burn about that. "Casual" doesn't mean mind-numbingly incompetent monkey and I think this dungeon is one of the worst in this respect.

    It's part of the reason why you see people who can't even handle basic tactics in raids. This isn't necessarily so much due to incompetence as it is that the 'easier' content leaves them ill equipped for anything with actual mechanics,
    (7)
    Last edited by Lauront; 01-18-2019 at 04:14 AM.

  10. #10
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Honestly the difficulty spike in The Burn is kind of stupid, and i usually like me some more difficult content. The rest of the dungeon is a snooze fest, the only thing that's really memorable about it is the final boss, where things just hit so hard so quickly it's a bit jarring. Ranged dps who like to sit on the edge of the arena are certain to die because i can't hit them with aoe healing, and all single target CDs are for the tank who WILL get wiped out by frost breath.

    Ghimlyt Dark was kind of boring, but it had an adequate difficulty spike in relation to the rest of the bosses. A boss that pumps out group aoe after group aoe and then hurls a tank buster at you to make sure the healer isn't lagging or OoM isn't interesting design. It's frustrating.
    (4)

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