Quote Originally Posted by Deceptus View Post
Slight disagreement. They have too many spells that are carbon copies of each other. Random 120 potency aoe X here and there. Eruption and Feather rain are exactly the same (220 total pot) Landslide and Shock Strike are the same Damage wise (310 then reduced), but Shock is ranged so it wins 100% of the time.
I wouldn't say that having some spells which are carbon copies of each other is necessarily a bad thing (when there are so many) but that's just my personal opinion. There are usually minor variations such as elemental type and targeting behavior. Personally, I think what we have right now works okay as a starting point, but it would be nice to see them make better use of diverse spell combos in the future.

One thing worth noting about Mountain Buster is that it has twice the radius of Shock Strike. Shock Strike has a radius of 3y which is rather small. In a situation where there are multiple adds, it actually may be preferable to cast Mountain Buster as long as you can comfortable get within melee range. (I'll still need to test those spells to make sure that is the case, but that is my understanding.)

Though, I will agree that Feather Rain could use some help. It does the same damage as Eruption, but over a period of 6 seconds instead of instantly. Objectively speaking, Eruption will always be superior. Feather Rain does have a slightly longer range (30y vs 25y) but that's hardly worth mentioning.