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  1. #1
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Quote Originally Posted by Blueyes View Post
    That's drastically overstating the amount of work that would be required. All of its assets are already present. Blue Mage does not need to be remade from scratch. Learning spells from monsters can stay. Spell customization can stay. The vast majority of its spells are perfectly fine the way they are. Very few of them could be considered broken or overpowered. As long as those few spells are kept within reason, we're left with a DPS that contributes fair damage and some support utility.

    Now the RNG aspect of learning spells would also have to be addressed. Particularly, spells from dungeons and trials. There should be a consistent and reliable means to acquire those spells which can be handled with purchasable totems.
    Spot on this. They would also just need to add some kind of "attunement" quest where the game checks if you have enough and the correct spells in order to participate in the Duty Finder. This should be trivial since the game already checks this for job quests and totems.
    (3)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GrenGarm View Post
    Spot on this. They would also just need to add some kind of "attunement" quest where the game checks if you have enough and the correct spells in order to participate in the Duty Finder. This should be trivial since the game already checks this for job quests and totems.
    I will concede that matchmaking may be possible in the future, as the Devs just need to assign a pseudo level to each skill for level sync. That doesn't stop BLU being a limited job though, because it still can't and should never be able to do deep dungeon, raid, or PvP.

    Raid would be impossible on BLU because the job is not balanced against other jobs. There is a level of homogenisation in other jobs that means that they can be directly compared, BLU doesn't fit into that meaning that it would either be useless or heavily exploitable. When it comes to deep dungeon and PvP, the systems are simply not designed to accommodate the concept of BLU skills.

    I will follow up by saying that if this is what the community wants then they are asking in the wrong way, there is a lot of complaining and not a lot of constructive ideas. A lot of bedroom designers who don't understand why "just make it a proper job" doesn't work, and are completely ignorant as to why BLU was designed the way it was. We need to create a discussion that is more constructive, otherwise all the Devs will see is that people don't like BLU and it's not worth any more Dev time
    (1)
    Last edited by Lambdafish; 01-19-2019 at 08:19 PM.

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lambdafish View Post
    I will follow up by saying that if this is what the community wants then they are asking in the wrong way, there is a lot of complaining and not a lot of constructive ideas. A lot of bedroom designers who don't understand why "just make it a proper job" doesn't work, and are completely ignorant as to why BLU was designed the way it was. We need to create a discussion that is more constructive, otherwise all the Devs will see is that people don't like BLU and it's not worth any more Dev time
    What? Really? That's what you think?

    Have you missed the many, many, MANY, posts that people have been making where they cover all the different changes that could be made in order to let BLU fit into normal content without breaking Raids/Deep Dungeons/Duty Finder?

    Most of the direct complaints come from people like you that are complaining about the fact that people want BLU to be a real job instead of some half baked side content.
    (10)

  4. #4
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Quote Originally Posted by Lambdafish View Post
    I will concede that matchmaking may be possible in the future, as the Devs just need to assign a pseudo level to each skill for level sync. That doesn't stop BLU being a limited job though, because it still can't and should never be able to do deep dungeon, raid, or PvP.

    Raid would be impossible on BLU because the job is not balanced against other jobs. There is a level of homogenisation in other jobs that means that they can be directly compared, BLU doesn't fit into that meaning that it would either be useless or heavily exploitable. When it comes to deep dungeon and PvP, the systems are simply not designed to accommodate the concept of BLU skills.

    I will follow up by saying that if this is what the community wants then they are asking in the wrong way, there is a lot of complaining and not a lot of constructive ideas. A lot of bedroom designers who don't understand why "just make it a proper job" doesn't work, and are completely ignorant as to why BLU was designed the way it was. We need to create a discussion that is more constructive, otherwise all the Devs will see is that people don't like BLU and it's not worth any more Dev time
    All of the constructive feedback and suggestions that Square could ever need have been provided 10 times over via every available form of communication, starting from the announcement of FFXIV as a game, to this very day, and of course spiking after the disappointing announcement of BLU as a limited job. If you're ignorant of that history, please educate yourself before commenting on BLU at all.
    (3)