To be honest, it's not all that impossible to make BLU work while still keeping its unique learning system intact.
I mean, the main issue with the current set up, is that a vast majority of BLU's actually good skills are tied behind low learn chances on Dungeons/Trials that aren't super simple to farm (I.e. Such as getting to level 70 and then just soloing dungeons like Pharos Sirius to get skills that are nice boosts). Meaning that the job feels bad and incomplete until you manage to luck out in this content that is well... Still party content so you still kind of want to be functional when you're farming it anyway...
So, the easiest solution, would be to have similar skills attainable through much less annoying means. Farming overworld mobs for learning spells is not so arduous, since, not only is it much more available, it can easily be done solo and isn't predicated on doing group content where you then have to deal with people expecting you to have skills X, Y or Z. Or at worst, being given the basic skills (Such as your damn filler skill, which currently is only obtained from dungeons or level 50 mobs) directly through the totems.
In addition, you can also adjust the job quests so instead of asking you to get useless skills like Blood Drain and Mind Blast (From a dungeon no less...) it asked you to get you know, the skills you'd be relying on such as 1000 Needles, Bad Breath or whatever new not garbage skills they implement that can be learned from the overworld.
See, the learning system for BLU isn't inherently as obtuse as it currently exists, no, it has been INTENTIONALLY DESIGNED that way. It was a conscious decision to put all the good spells locked away behind low % learn chance Dungeon/EX Trial kills, to make 90% of the total skills to be worthless trash, to have the core skills not be the ones you get from all the totems (You get 2 of them, but not all of them).
I don't know why they decided to do this, I can only assume they wanted to be like "SEE we TOLD you you wouldn't like how we'd HAVE to implement BLU!" but even then, that's still an asinine decision, when they could have just implemented it properly and gained a lot of popularity for the job where heck, much of their work is already done (Animations and names for skills already exist. Mechanics of skills already exist. They just have to add Blue Magic FX to them, and do some number adjusting and voila, they have a brand new Blue Magic spell)



Reply With Quote





