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  1. #1
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I dunno, I've been enjoying it but I'm still not convinced it's fleshed out enough to justify it being side content, nor to make up for the restrictive three-role system in the first place.

    Summoner, Bard, Ranger, and Thief all variously don't exist properly or at all in the game because of the role limitations. On the other hand, Blue Mage now exists in its own little side content that seems to not have a purpose outside itself; once you've learned all the spells it's basically "done" because it can't really be used for much currently that you can't just do with any other job that's at 70. So every time a new job is added it can either be screwed up to try and fit into a role it didn't have before, or it can be relegated to its own little sandbox, and neither option sounds that great to me. Although rarely they seem to get it just right like they did with Red Mage.

    I didn't mean this to be a complete downer post at first, but I just don't think this suddenly makes the game great for former XI players or players of other FF games in general. Just like relic weapons (that constantly are made pointless) and grinding mobs in Eureka didn't before.
    (17)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tsukino View Post
    I dunno, I've been enjoying it but I'm still not convinced it's fleshed out enough to justify it being side content, nor to make up for the restrictive three-role system in the first place.

    Summoner, Bard, Ranger, and Thief all variously don't exist properly or at all in the game because of the role limitations. On the other hand, Blue Mage now exists in its own little side content that seems to not have a purpose outside itself; once you've learned all the spells it's basically "done" because it can't really be used for much currently that you can't just do with any other job that's at 70. So every time a new job is added it can either be screwed up to try and fit into a role it didn't have before, or it can be relegated to its own little sandbox, and neither option sounds that great to me. Although rarely they seem to get it just right like they did with Red Mage.

    I didn't mean this to be a complete downer post at first, but I just don't think this suddenly makes the game great for former XI players or players of other FF games in general. Just like relic weapons (that constantly are made pointless) and grinding mobs in Eureka didn't before.
    Side content is side content like Raids, Saucer, Eureka, Fates. Things you can do but don't have to do. All content in this game has an end until the next patch or expansion comes outside tome grinding. I don't know why Blue is held to a higher standard, it's called limited.

    Once you ding 70 on any job, got your BiS gear, it's basically done until the next patch or expansion. But you can't do what you can on Blue on other jobs. You can't quest all your skills, you don't get an open world kill bonus, you can't do the Carnivale, you have to be tank, DPS, or healer.

    Was Blue implemented perfectly? No, or all these threads would not pop up. But it implements a new way of job progression whether people like it or not. If anything, it is a breath of fresh air. This game has tons of other jobs, but they all progress the same way. Same MSQ, same sidequest, same roles, same rules, and same dungeon progression. If you look past the flavor or glamour, you are basically following the same path minus unique job quest or flavor of skills. In offline games there is a thing called replay-ability. A game usually has that label when it offers unique ways to go from beginning to end. Dragon Age does that kind of thing with dialogue choices and origin stories, ESO with race stories.

    Love it or hate it. Blue provides a new way to go from beginning to end even though the story is bare bones and does not have alot of various content. But it just came out, some of the other jobs have been out 5 years.
    (9)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  3. #3
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Sandpark View Post
    Side content is side content like Raids, Saucer, Eureka, Fates. Things you can do but don't have to do. All content in this game has an end until the next patch or expansion comes outside tome grinding. I don't know why Blue is held to a higher standard, it's called limited.

    Once you ding 70 on any job, got your BiS gear, it's basically done until the next patch or expansion. But you can't do what you can on Blue on other jobs. You can't quest all your skills, you don't get an open world kill bonus, you can't do the Carnivale, you have to be tank, DPS, or healer.

    Was Blue implemented perfectly? No, or all these threads would not pop up. But it implements a new way of job progression whether people like it or not. If anything, it is a breath of fresh air. This game has tons of other jobs, but they all progress the same way. Same MSQ, same sidequest, same roles, same rules, and same dungeon progression. If you look past the flavor or glamour, you are basically following the same path minus unique job quest or flavor of skills. In offline games there is a thing called replay-ability. A game usually has that label when it offers unique ways to go from beginning to end. Dragon Age does that kind of thing with dialogue choices and origin stories, ESO with race stories.
    Bravo

    /10char
    (5)