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  1. #1
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arya_Leviathan View Post
    That wouldn't work either, again, the issue is with the server tic, it's 2-3 seconds. You can easily do an instant cast an ability and swap quickly into another job before the server registers you did any of that, that's how the exploit works. If this was a fix, they would've done this already since 1.0.
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once and accepted by the server. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem. The thing is engineers often think about the most complicated way to address something since coding is very complicated itself, and sometimes miss the more obvious solutions to problems that take much less work to implement.

    The solution here is to put class swapping on a timer if you just recently killed an enemy because the problem isn't XP rules but class swapping not having any timers on it to prevent abuse of the XP rules.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    (0)
    Last edited by therpgfanatic; 01-19-2019 at 05:36 AM.

  2. #2
    Player
    Arya_Leviathan's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    29
    Character
    Arya Leviathan
    World
    Sargatanas
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by therpgfanatic View Post
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    You run a software developer, yet you don't understand that this is an MMO and it has multiple million lines of code and saying that adding "5 minutes of coding" is a simple task and that it won't break the amount of layers of codes all the way back from 1.0 is absolutely astounding.
    (13)

  3. #3
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arya_Leviathan View Post
    You run a software developer, yet you don't understand that this is an MMO and it has multiple million lines of code and saying that adding "5 minutes of coding" is a simple task and that it won't break the amount of layers of codes all the way back from 1.0 is absolutely astounding.
    It won't break anything because the lines of code related to class swapping is about checking to see what classes you have unlocked and what the gear set is set as when you swap, and if you still have those items in inventory, etc etc.

    There isn't tons of code related to class swapping. It's a mechanic not tied to anything else in the game because it's not intended to be used during combat. Putting a timer on the XP earning after a class swap is not a huge deal.
    (0)
    Last edited by therpgfanatic; 01-19-2019 at 05:40 AM.

  4. #4
    Player
    Baalfrog's Avatar
    Join Date
    Mar 2016
    Posts
    117
    Character
    Alysanai Holt
    World
    Cerberus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by therpgfanatic View Post
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once and accepted by the server. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem. The thing is engineers often think about the most complicated way to address something since coding is very complicated itself, and sometimes miss the more obvious solutions to problems that take much less work to implement.

    The solution here is to put class swapping on a timer if you just recently killed an enemy because the problem isn't XP rules but class swapping not having any timers on it to prevent abuse of the XP rules.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    Thats just the thing though, you shoot Jolt II, and swap classes before you ever enter combat. Because you enter combat when spell hits.
    (6)

  5. #5
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Baalfrog View Post
    Thats just the thing though, you shoot Jolt II, and swap classes before you ever enter combat. Because you enter combat when spell hits.
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    (0)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    No it won't, people would just do the two man exploit instead. The already way more efficient two man method that, unlike the one man method, actually can clear out entire chunks of zone.
    (7)

  7. #7
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    No it won't, people would just do the two man exploit instead. The already way more efficient two man method that, unlike the one man method, actually can clear out entire chunks of zone.
    The two man method is actually much slower because it requires the blue mage to cast a spell and coordination between two people to deal with.

    I think it's an exploit too but it's not nearly as much of a problem as every lv70 character being able to slaughter an entire zone and power level their blue mage job.

    Edit: I seem to have reached my "daily posting limit" for this forum (lol?) so I can't respond to anymore posts, but I hope my feedback gets to SE and they address the problem rather than ignoring it.
    (0)
    Last edited by therpgfanatic; 01-19-2019 at 05:50 AM.

  8. #8
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    It'll just force people to pair up and have a 70 friend 1 shot everything they tag. Much more efficient and exacerbating the "problem" you're having.

    This is such a non-issue I don't see the need to moan about it. Most zones will probably be barren again by this weekend anyways as everyone hits 50 and moves on to doing something else.
    (7)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by therpgfanatic View Post
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once and accepted by the server. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem. The thing is engineers often think about the most complicated way to address something since coding is very complicated itself, and sometimes miss the more obvious solutions to problems that take much less work to implement.

    The solution here is to put class swapping on a timer if you just recently killed an enemy because the problem isn't XP rules but class swapping not having any timers on it to prevent abuse of the XP rules.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    Let me get this straight based off the info you have provided you want a company that is lying about the work required to solve said issue to establish a fair precedent my guess on some ethical ground of fairness? (BTW not saying SE is lying, just you seem to feel the statement about the work required is not necessarily true)

    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    If you do that I will simply trade runs with an friend and we will mass kill much quicker because we do not have to worry about swapping after each kill. The slaughter will continue.
    (8)
    Last edited by Awha; 01-19-2019 at 05:49 AM.