

I ignore half the spell synergies because they aren't worth using.Right, I'm aware that it only gets worse as you get higher level, but I was just taking level 1 thaumaturge verses level 1 blue mage. But if we want a more fair level 50 comparison Jolt, the base red mage spell, is also 180 potency and doesn't become Jolt 2 until level 62.
I get that you're not supposed to just spam Water Cannon, and that you're supposed to chain monster abilities together to make other big attacks, I've done this. But I do think most of us can agree that base spell could use a tweak.
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