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  1. #1
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    The main issue i see, is that Blu in a MMO (all i have to go off of is XI) but Blu is all about diversity and adapting to the situation. It worked so well in 11 because of the variety of situations you could find yourself in. Elements mattered, Resistances mattered. These are 2 very key things that simply don't and can't exist in this game the way they did in 11.

    It would require a complete overhaul of the game. Casters would need a variety of elements to compensate for the monsters resistances, which points back towards too many abilities and spells for hotbars.

    In XI if you were a monk, going up against something with blunt resistance, you could equip a slashing weapon, and for the most part, there was at least one weapon in every type that was a different attack style, Joyeuse being piercing instead of slashing for example. In 14, Monk gets H2H weapons, which are blunt. That's it. So if they introduced content that had only Blunt damage resistant monsters, Monk would be banned from it by the community. Likewise if a monster had immunity to Fire damage, like Ifrit, Blm is obsolete.

    Blu in 11 was all about monopolizing on the situation, so a monster weak to fire, or piercing, you could set spells to exploit that weakness. Right now, Mountain buster and the lightning counterpart, its quite pointless. There really is no reason to get both aside from completion. (yes, i know the Blu exclusive content has a use, talking outside of that)

    They made 49 spells, and like people keep saying, most are garbage, or won't be used. Bristle would be Great if it can be used with the Primal abilities, but from what i am gathering, it can't. If it was insta cast, AND could be used for more than 1 spell, it would be worthwhile, otherwise its a wasted spell. Any of the lower potency various elemental spells are pointless.

    If they had more varied ranges, cast times and costs, that would be a start.

    I still like the idea of having a quest that unlocks the limited nature of the job, but also revamps a lot of its abilities. Meaning for the Blu exclusive, you could use Blu as it stands now. And for actual content, it would be modified.

    And also the comments about jobs being clones of each other, they kind of are. All tanks have damage taken cooldowns/shield proc/parry/block, All heals are almost mirrored with a few unique abilities. Ast gets Holy, just in 2 parts. Rdm and Blm play different, but in a game like this, where there are assigned roles, they are DPS. All DPS essentially do the same thing. Thats the one major issue with this game, is a job needs to fit into a Role, which already limits what it can do. And then the other jobs in the role need to be balanced, otherwise there will be preferences.
    (1)
    Last edited by Dmhlucky; 01-19-2019 at 01:39 AM. Reason: edit fixes

  2. #2
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Dmhlucky View Post
    The main issue i see, is that Blu in a MMO (all i have to go off of is XI) but Blu is all about diversity and adapting to the situation. It worked so well in 11 because of the variety of situations you could find yourself in. Elements mattered, Resistances mattered. These are 2 very key things that simply don't and can't exist in this game the way they did in 11.
    But if you look into how BLU was used in the offline FFs, it was about as adaptable as other jobs. Heck, Black Mage is all about adapting to the situation in classic FFs. Blizzard, Fire and Thunder are copies of one another except for the element. You see a Flan enemy with a red color? That means it probably is resistant to fire, so you use Blizzard because it's probably weak to that. All of that had to be scratched when it was adapted into FFXIV, and Blizzard, Fire and Thunder were repurposed to fit the game mechanics, and I don't see many people complaining that it doesn't feel like classic Black Mage. Personally, I think Black Mage is alright like that.

    Classic Blue Mage actually has a lot of useless spells against bosses, and will have a few support spells (that could very well be implemented even if with slight modifications) and some damage dealing spells that you actually use when fighting a boss. Blue Mage was never that complicated of a class when it came to the actual gameplay.
    (4)

  3. #3
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    The lack of elements is something that actually very much bothers me in this game. I actually liked how they did it a bit better in Alpha and Beta, at least is logically made sense that monsters had elements, and hitting a fire spite with water was a good idea.

    Offline games you can play however you want, You aren't being judged by the community. You aren't getting into a group and being told you are paying the game wrong because you chose a Blue hat over a red hat (sarcasm)

    I know Blu typically has a lot of useless spells, but in solo games, that doesn't matter. And SE did an overall good job in this game of Not making spells obsolete. Most spells and abilities have some use, barring a few, Blizzard 2 looking at you. But then they add Blu and give them So many things they they worked so hard to remove from the rest of the game.

    Maybe they'll add another Blu exclusive event, or Blu only dungeons where you actually queue with other jobs. Make Shiny rewards, fun things. Its just seems like an unfinished project, and its a shame, cause there was a vast pool of potential.

    And yes i know, its not even a week yet, but you can progress so fast that people are already asking for more, people wanted a full job, and they couldn't even give us a proper weapon...
    (0)