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  1. #31
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Love to see an entire thread of people taking what is clearly a beta implementation entirely too seriously.
    (1)

  2. #32
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by ed3891 View Post
    Love to see an entire thread of people taking what is clearly a beta implementation entirely too seriously.
    If it's in beta then it needs feedback, criticism falls under this.
    (13)
    Last edited by Zephera; 01-18-2019 at 05:52 PM.

  3. #33
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    There’s also the problem with Lv 70s powerboosting BLU to 50 in a matter of Minutes. To get rid of the exploit, a simple solution is to implement Eureka’s Party system where Lv Range actually matters.
    its not even that your friends can help you out, you can go for 50 in some hours all by yourself. And thats the problem getting 50 on day one either with sever-tick-job-switch exploit or lvl 70 friend support kills the whole idea of grouping up. So yeah all Hardcore Raider, Speedrunner, Archivment Hunter or else people with fast progression mind are killing the whole job experience by themselves boosting the char and grinding the skill asap just for the "collectors" mentality.... thats just my feeling about the situation.

    In my fc were 5x lvl 50 on day one as well... I just tread my Blu as normal cls - leveling in the open world and blue-exp pfs. Its way slower (lvl 46 atm) but for me it really is fun, meeting random people on farmspots which support each other or to see how other people use skills other than the damn needles. If u slow it down Blu can be an experience... if u rush it its just... a week of Grind to never touch it again... in the end its what people make out of it. Some people might understand this opinion, most of you sadly wont - but well each for his own - I still like Blu atm and I haven't stepped into the Arena yet. So even more experience to discover.

    the only joke about blu atm in my opinion... is the chocobo nerf.. rly? the yellow birds break balance?.. they can't be serious if thats their biggest issue with the cls x'D

    anyway: #imbluedabadidabadei <3
    (0)
    Last edited by Neela; 01-18-2019 at 06:58 PM.

  4. #34
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tempest222 View Post
    Well obviously not all, but most other content I’m the game doesn’t require you to have done it immediately at launch in order to have any chance of actually doing it. New players can amd do start th game all the time amd are not locked out of actually playing the game and progressing through all the now outdated content just because they started late. Anyone can pick up any other job in the game at any time and play it to it’s fullest without having to worry about general lack of comunity interest in said job. Blue mage seems to really only be viable with a party of other blue mages, all with the same goal of farming a certain ability, and when the pool of players looking to do that content dies out, so does any new players chance of playing blue mage. No other job has that problem.
    Well quite - BLU isn't just another job. It's some, imo enjoyable, side content.
    (0)

  5. #35
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Blueyes View Post
    SE chose to sacrifice a beloved job of the Final Fantasy franchise, having forfeited the idea of making it into a proper job. To justify a decision like that, its content better be damn good. It isn't.
    Nonsense - they gave us a real BLU instead of a colour-swapped RDM.

    Go through the list of spells and tell me which ones could be actually used in game in actual raid/dungeon content.
    BLU would be a ranged spell DPS with a 4/5 button rotation and would have been further away from the actual BLU we have now.

    I think SE make some seriously wonky decisions with this game and its content. This is not once of them.
    (0)

  6. #36
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ilyrian View Post
    Nonsense - they gave us a real BLU instead of a colour-swapped RDM.

    Go through the list of spells and tell me which ones could be actually used in game in actual raid/dungeon content.
    BLU would be a ranged spell DPS with a 4/5 button rotation and would have been further away from the actual BLU we have now.

    I think SE make some seriously wonky decisions with this game and its content. This is not once of them.
    Have we lost so much faith in the ability of SE to create new jobs that the idea of implementing BLU as a proper job, instead of this, automatically gets associated with making BLU a souless copy of another job?
    (4)

  7. #37
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheHeavenAbyss View Post
    Have we lost so much faith in the ability of SE to create new jobs that the idea of implementing BLU as a proper job, instead of this, automatically gets associated with making BLU a souless copy of another job?
    The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.

    Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
    If you do it either becomes mandatory or useless.
    (1)

  8. #38
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ilyrian View Post
    The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.

    Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
    If you do it either becomes mandatory or useless.
    Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.
    (1)

  9. #39
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheHeavenAbyss View Post
    Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.
    Well they all have to perform the same function, to the same standard (or as close as balance allows). So for arguments sake let''s say BLU is a DPS, not a tank or healer.

    You'd have to take a serious (magic) hammer to their healing ability (e.g. White Wind healing to full - nope... here's Vercure potency.) Mighty Guard giving you a tanking spec... but nobody's allowing you to tank a dungeon or now the BLMs are complaining you can tank world mobs - nerf to that.)

    All of the debuffs don't work on raid mobs and none have elemental weakness - that's jettisoned all of those useful abilities.

    Bad Breath proving instant cast dots and you can shield yourself through mechanics... bye bye Summoners... you're no longer needed.

    My point is bringing it in line will destroy what it is. It would bring up the issue that healers have with identity - it will be interesting to see how they handle Dancer - I imagine poorly >.<
    (1)

  10. #40
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Well, I agree that maybe White Wind in a Blue Mage would end up being like Vercure in a Red Mage, but Mighty Guard would only need to be what it is in classic FFs, a support spell that raises the allies' defenses, like a Bard song in FFXIV. Then it could have Bad Breath being its DoT, as most classes have. The rest would be a matter of taking classic skills of Blue Mage, adapting them into FFXIV mechanics, like they did with almost every other skill from other classes, and coming up with a unique job mechanic. It would destroy what it is now, sure, but I'm not saying it should be changed to this NOW. It's how I think it should've been done from the beginning. Now it's too late to change into what I think would've been an easier and less controversial way of implementing the job.
    (2)
    Last edited by TheHeavenAbyss; 01-19-2019 at 12:17 AM.

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