Results 1 to 10 of 96

Hybrid View

  1. #1
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheHeavenAbyss View Post
    Have we lost so much faith in the ability of SE to create new jobs that the idea of implementing BLU as a proper job, instead of this, automatically gets associated with making BLU a souless copy of another job?
    The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.

    Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
    If you do it either becomes mandatory or useless.
    (1)

  2. #2
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ilyrian View Post
    The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.

    Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
    If you do it either becomes mandatory or useless.
    Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.
    (1)

  3. #3
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheHeavenAbyss View Post
    Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.
    Well they all have to perform the same function, to the same standard (or as close as balance allows). So for arguments sake let''s say BLU is a DPS, not a tank or healer.

    You'd have to take a serious (magic) hammer to their healing ability (e.g. White Wind healing to full - nope... here's Vercure potency.) Mighty Guard giving you a tanking spec... but nobody's allowing you to tank a dungeon or now the BLMs are complaining you can tank world mobs - nerf to that.)

    All of the debuffs don't work on raid mobs and none have elemental weakness - that's jettisoned all of those useful abilities.

    Bad Breath proving instant cast dots and you can shield yourself through mechanics... bye bye Summoners... you're no longer needed.

    My point is bringing it in line will destroy what it is. It would bring up the issue that healers have with identity - it will be interesting to see how they handle Dancer - I imagine poorly >.<
    (1)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ilyrian View Post
    Well they all have to perform the same function, to the same standard (or as close as balance allows).
    But they perform their functions with starkly different methods. RDM vs BLM isn't just about how they perform against each other, it's what they do to achieve that performance; in other words, you can't play a BLM like you would play a RDM or SMN, and likewise playing a RDM or SMN like a BLM (or indeed, a RDM like a SMN and vice versa) won't net you the best results. You bring up how it would have to lose White Wind and Mighty Guard's current implementations--true, it would, but they could also be reworked to be an in-combat "Learn." Change Mighty Guard to be like Third Eye, where you take damage and this opens up a few options for reprisal.

    White Wind (at the strength of a medica perhaps) could be one of these reprisals and bring a light heal to the party, and another of these reprisals could be one of the Primal's signature attacks, like Mountain Buster or something. Another route would be something similar to The Blackest Night; Mighty Guard puts up an hp bubble that if popped generates resource for BLU to use its stronger blue magicks like primal attacks. Make White Wind into a medica-like spell that costs this resource (we'll call it blue mana) as well.

    Yet another route would be to make it more like manawall--a larger hp shield with intent to keep the caster alive through heavy hits for some positional cheesing. Or like FoE from Monk--a flat 10% damage mitigation that would either increase resource costs while up, cost a set amount of blue mana every server tick it's up, and/or cause a damage penalty.

    Or for a support ability, Mighty Guard as a tank cooldown you can throw onto the MT. Works like palisade+apoc at the same time with the same cooldown as either of them, and optionally costs blue mana to cast onto the tank. Maybe 1/2 palisade + 1/2 apoc. Maybe 1 or 2% damage mitigation on the whole party for a lowball as yet another alternative.

    There is probably much more that could be done with just these two abilities too. They don't have to be super tankstance and a broken-tier heal. All this to say...

    My point is bringing it in line will destroy what it is. It would bring up the issue that healers have with identity - it will be interesting to see how they handle Dancer - I imagine poorly >.<
    Bringing it in line intelligently would not destroy anything. We're beyond the ability to do that barring major overhaul now though, so we have to put up with limited BLU. But there are a lot of things they could have done with an unlimited BLU while retaining its identity.
    (3)