Quote Originally Posted by AxlStream View Post
So let me get this straight. You didnt touch the job, you have no job as an actual dev or designer (to my knowlege) and you come out of nowhere saying you know what is best? You're just a basement dev thinking they can revolutionise gaming.

Meanwhile SE has a team, feedback from internal testing, experience, marketing data and more to ensure they make the content they want that we would enjoy and you say they are wrong?

Yeah, I'll trust SE over any of the forum posters any day.
You have not read a single word then. Cause i nowhere said what SE should have done. Im saying what i think could have been done. Nowhere did i critizice BLU mage in any form, as to, my very text says i haven't played it and people fixing things that have not been released is bad.
You sir, need to read the other's people position before posting, or make sure you at least understand it, because you sound as someone who has never heard any opposing position.

Then again, you are someone who doesn't like discussions that is participating of a discussion board, having a discussion.

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Tried BLU.
Very good first impressions, Martyn is brilliant, if the carnival is actually interesting/challenging and not just randomly/procedural generated, it might be a very worth class for the fun and the lols, hopefully it's progression will be more horizontal.

Still, i think its implementation is divisive to say the least, but again, it's very hard to implement such an odd job without altering it too much into a game with such a hard structure. Sadly our role trinity doesn't support this concept too well.


I also think, this approach is way too focused on solo play, and considering the future trust system... "The test" that was the squadrons, i think is too early in the game life cycle to implement such features... Or being preparing for them. If there is gonna be more exclusive jobs, they all will probably be a more solo focused class.