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  1. #111
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Can you describe the tapping mechanics in more detail?
    Nothing special. Once MP has been spent, the spent portion is considered tapped, and is usable for certain effects. That portion rapidly shrinks.

    Once HP has been generated, that portion is considered tapped, allowing for further benefit through use in certain effects. That portion, too, rapidly shrinks.

    It's basically just double-dipping into lifesteal and mana spending, but in a way that provides a ready, obvious graphic, and feels just a bit apart from or beyond the obvious benefits.
    (0)

  2. #112
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Miyafuji View Post
    Dark Knight is the worst tank ever, constantly spamming dark arts while war and pld don't need to buff before using skill.

    Dark night has been my main since the start of heavensward. Dark Knight is unlike war or paladin the hardest job when playing optimal in Savage uwu content.
    To point 1 I frankly disagree that it's the worst tank ever because 2.0 WAR exists and 3.X PLD existed.

    And to the second point I'd disagree because pressing one button repeatedly doesn't exactly make SAM hard so I doubt it makes DRK particularly difficult either. By that logic 3.x bard was hard because you pressed the bloodletter button a whole lot.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #113
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DaulBan View Post
    To point 1 I frankly disagree that it's the worst tank ever because 2.0 WAR exists and 3.X PLD existed.
    Compared to DRK, WAR and PLD din't get gutted in they gameplay and make everything they have useless or being just a worse ver. of x skill.
    PLD 3.x was a problem of raid desing with everything being magic damage, when a encounter was physical focus PLD was much better that DRK, so it was more a problem of the whole desing of magic tank and physical tank with a disproportionate amount of encounter based on magic damage.
    And WAR 2.0 despite having problems it was fixed with a big rework 3 months later Wich only 1'5 of those months being relevant with the release of coil, 1'5 months are not comparable to 2 years of being the worst by far.
    Quote Originally Posted by DaulBan View Post
    And to the second point I'd disagree because pressing one button repeatedly doesn't exactly make SAM hard so I doubt it makes DRK particularly difficult either. By that logic 3.x bard was hard because you pressed the bloodletter button a whole lot.
    He don't say it's hard, he say it in the context is annoying witch are all the complain about dark arts, DRK is the hardest tank but for different reasons.
    (0)

  4. #114
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by shao32 View Post
    Compared to DRK, WAR and PLD din't get gutted in they gameplay and make everything they have useless or being just a worse ver. of x skill.
    PLD 3.x was a problem of raid desing with everything being magic damage, when a encounter was physical focus PLD was much better that DRK, so it was more a problem of the whole desing of magic tank and physical tank with a disproportionate amount of encounter based on magic damage.
    And WAR 2.0 despite having problems it was fixed with a big rework 3 months later Wich only 1'5 of those months being relevant with the release of coil, 1'5 months are not comparable to 2 years of being the worst by far.
    They said 'ever'.

    Dark Knight is the worst tank ever
    Emphasis mine.

    Quote Originally Posted by shao32 View Post
    He don't say it's hard, he say it in the context is annoying witch are all the complain about dark arts, DRK is the hardest tank but for different reasons.
    They said 'hardest'.

    Dark night has been my main since the start of heavensward. Dark Knight is unlike war or paladin the hardest job when playing optimal in Savage uwu content.
    Emphasis mine.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  5. #115
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DaulBan View Post
    snip
    Yes he say ever, and it's technically is, WAR and PLD have problems before but never have the amount of flaws DRK have, lack of flow, or conflict with his own kit ever, self healing WAR in 2.0 was innefective not bad designed, PLD the same innefective but never have conflict with his own kit.

    He didn't say is hard in the context of spaming a skill as you point before that's come from nowhere from you part since DRK is much more that spam dark arts.
    (0)

  6. #116
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I mean we saw it in uwu and omega 12 savage Drk can be good because he has a 1 minuet 30 % magic cd and a personal shield to make tankbuster less painful. The problem isn’t mostly the tanks in a raid it’s more or less the group dying to aoes. And Paladin with the change to wings is now in a uncontested spot with War (war bringing his own slashing resistance down) in case of group consistency. The greatest problem for drk whas that they took a lot of his job specific tools ( giving reprisal to everyone whas a stupid move). Drk is decent with magic dmg dumb for some fights and for another’s he makes fights harder (o12 ion after patch and hello world)
    (2)

  7. #117
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mortex View Post
    I mean we saw it in uwu and omega 12 savage Drk can be good because he has a 1 minuet 30 % magic cd and a personal shield to make tankbuster less painful. The problem isn’t mostly the tanks in a raid it’s more or less the group dying to aoes. And Paladin with the change to wings is now in a uncontested spot with War (war bringing his own slashing resistance down) in case of group consistency. The greatest problem for drk whas that they took a lot of his job specific tools ( giving reprisal to everyone whas a stupid move). Drk is decent with magic dmg dumb for some fights and for another’s he makes fights harder (o12 ion after patch and hello world)
    Giving reprisal to everyone was to make up for taking the damage reductions out of everyone's skills (Storm's Path, Rage of Halone, Deliruim). I can support that.

    But they didn't give DRK anything to compensate for their skill being given to all tanks. THAT was a stupid move.
    (1)

  8. #118
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There were two problems with Reprisal. The first was that they took what was a fairly beloved job-specific ability and made it universal. It's a bit like taking Holy and giving it to all healers, or taking Fell Cleave and giving it to all tanks. If they wanted to create a new standardised raid-wide mitigation ability, they should have just retired Reprisal and made something new. This is why players from certain jobs (DRK, WHM) feel particularly robbed by the role action system.

    The second problem wasn't the fact that there were job-specific raid-wide mitigation moves on top of the new universal Reprisal. Having both Veil and Passage on top of this might have been overkill, but PLD has shortcomings elsewhere. It doesn't have a gap closer. It's fine to have an edge in some places if you have a disadvantage in others. The problem was that they added Shake it off as part of one of the worst balance decisions in the history of this game. So now we went from "Raidwide mitigation is a PLD strength" to "Raidwide mitigation is a DRK liability", since WAR now had its own Veil ripoff.

    Also, why do we keep derailing these discussions with mentions of the ever-so-tragic WAR 2.0? We're talking about a single patch, five years ago, at a point when most of the active playerbase wasn't even playing the game, and when there probably weren't really any longstanding "WAR mains" to speak of. It doesn't justify the past five years of near single-handed dominance that the job has enjoyed over PLD and DRK, and it certainly shouldn't protect you from a long-awaited, good old-fashioned re-balancing.
    (4)

  9. #119
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Only 3 design flaws that really bother me at this point is double weaving (dark arts) vs blood weapon and living dead vs no self heals. If Abyssal drain's potency operated in a way that it was reduced according to the amount of targets it hits from a much larger base potency, Drk would have an efficient HP drain for single targets like it was supposed to have since day one. Dark arts functioning in its current state is going to create more double weaves for any future instants that require it similar to carve and spit.

    Not really a design flaw but darkside is arguably a pointless skill when you can literally just increase the potency of the skills instead, you can't just keep using it as an easy way to "balance" our dps every patch cycle forever. It could just as easily become our DPS stance so we can finally have stance swap off gcd and split mp costs instead of all of it upfront for tank stance if you want to keep it as a skill and retain your easy way to increase or lower our dps.

    It's kinda fun to sit and think about what DRK could have been. Part of me thinks DRK should have been some kind of HP juggling tank that strives to use small amounts of 0~5% its own HP to increase its damage and MP skills that regenerate/steal hp from enemies or punish attacks utilizing shielding similar to how TBN operates (see skills like Drain spikes brought into the game and aqua vitae). The other part of me thinks dark knight should have had powerful magic skills using MP and powerful physical skills using Blood with lower auto attack and melee combo damage and get rid of dark arts all together have the skills cost higher base MP.

    Personally, I don't think I'll ever be happy with this class anymore but who is completely happy with their class... other than warriors of course. I'm mostly still drk main for the lore and aesthetics. I enjoy the rush bloodweapon gives even with how dark arts currently operates but if you get into the mentality of accepting or dealing with the problems nothing will change.
    (2)

  10. #120
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    While you are using globals to even make your job work, a pld or war just presses a skill that does a function, without needing to use resources, Gcd etc, literally just press a button and something happens, drk has to self buff with DA then press a button, it's terrible design.
    (2)

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