Well, you're perfectly entitled to your opinion, but I think on this matter we'll just have to agree to disagree. I feel that occasionally, exceptional skill or commitment should be recognized and rewarded. And I am talking about very, very, few select cases here. Things like PvP seasonal rankings or world-first savage kills (not even sure if SE does anything for the latter, it's more to illustrate the type of rare circumstances I'm referencing). And I say that as a player who has neither the skill nor inclination to pursue prestigious achievements such as that. But I'm also not going to try to demonize people who do put in the effort and would like something special to show for it.
If said hypothetical players “just want to play the game” and truly don’t care about “preening” in front of other players, there is absolutely nothing stopping them from doing so; regardless of what achievements or rewards anyone else has. Again, I don’t see why hard work and effort should not be rewarded just because not everyone will want to or be able to do the same. Again I would like to reiterate that I am talking about a very small number of special cases here. Such achievements should not be a commonplace occurrence; maybe less than 1% of the achievements in game already follow this model and it should stay that way.
I apologize if you misunderstood me, that particular line was more directed at the poster below you who suggested that they continue to give rewards but that they shouldn’t be items. I probably should have quoted him to avoid confusion.
As for “ridiculous layers” added to achievements… well what constitutes ‘ridiculous’ is nothing beyond your opinion. I mean, you’re perfectly entitled to have it, but it doesn’t make it either an objective fact or more valid than my own opinion that it’s perfectly acceptable to have a handful of achievements that do take a long time or a lot of effort to accomplish. Which is really the crux of our disagreement.
The next paragraph of your post was fairly contradictory and I’m afraid it didn’t make much sense to me. You claim you aren’t “arrogant enough to think that my way of thinking trumps all” and yet you talk down to me and say that you “don't care in the slightest” about what I think. I’m certainly not saying you should, but it the spirits of the two sentences are rather conflicting. I was under the impression that we were both just stating our opinions. At least, that’s all I was trying to do. I would never dream of making blanket statements about large swaths of the playerbase, or take it upon myself to speak for a group of people, with no substantiating evidence whatsoever beyond my own personal conjectures, or topping it all off by presenting the whole argument it as if it were fact.
The balance between attracting new players and retaining veterans is a tricky one. I do not envy the people at SE who are in charge of managing it. People are complex; what attracts one person is almost certainly guaranteed to turn off another. Eventually it boils down to a numbers game- keeping more people coming in than there are going out. Would having long-term achievements keep some achievement-oriented people subbed (especially between patches) so that they could work on it? Maybe. Would having long-term achievements discourage some new people and contribute to them giving up the game? Maybe. Would adding an achievement for 4 or even 5k commendations kill FF14? I suppose it's possible, but I doubt it.
My stance on the whole issue is simply this: There is nothing wrong with achievements or rewards that take a long time or a great deal of effort to obtain. There will never be a consensus among the playerbase on where the line between ‘difficult’ and ‘too difficult’ falls; it is entirely up to SE to make that decision. Like anyone else, I have my personal opinion on the matter, but I’m also willing to accept wherever SE chooses to draw it.