Quote Originally Posted by kikix12 View Post
This is an MMO.
Thanks for the heads up.

I can acknowledge and agree that new players are important in order to keep the game alive, let alone thriving. That's just basic common sense.

What I feel we fundamentally disagree on, is the idea of whether or not all rewards (every last achievement, item, title, etc., etc.) ever placed in the game should be easily obtainable by every player. I think most should be. But some should also be very difficult and/or time consuming. Some should even be limited.

I don't think it's right to make rewards progressively worse as time goes by. That mentality effectively penalizes veterans at the expense of making things easier for new players. Easier being the operative word; this particular case does not even hinge on being doable or not. Because if they were to continue adding cumulative rewards, it's not like they'd be going anywhere. New players are still perfectly able to get them, for the exact same time and effort that everyone else put in.

It's a cosmetic item; it has no material bearing on the game except to say "I put in X effort at Y activity". It shouldn't be equated to helping new players "catch up" to veterans either in leveling (xp bonuses) or gearing (removing weekly tome or loot caps); both things they need in order to actually progress through and experience all of the game's content.