Quote Originally Posted by Seddrinth View Post
Any ideas on how we can make rolling on loot somewhat performance-based? I'm mainly talking about the non-savage duty funder type stuff like dungeons, normal raids, trials, etc. It would be nice to reward people who perform with a +20 to whatever they would've rolled so that there's an incentive to do your best instead of letting people carry you. It's kind of annoying to see players die to easy mechanics 4 times, contribute nothing, and then win the loot with a 95 roll while the people who actually did the work lose out.
This idea won't work.

You are not thinking hard enough about all circumstances.

Other players can get you killed, lower your dps by making mistakes that you must correct, and lower healer performance due to too many mistakes they must correct. Tanks can die while using cooldowns and playing properly simply due to healer mistakes.

Say a mechanic happens which I do correctly, but the other players do not do it right and as a result I die. My performance goes down even though it wasnt my fault I died. There are plenty of ways to kill another player and ruin their performance while not dying yourself.

The system would need to be waaaay too precise to properly calculate all these possibilities.