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  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by BillyKaplan View Post
    To be fair, you don't have that much MSQ to go after completing the Ultima Weapon quest, which is a requirement to unlocking BLU. And then as soon as you hit HW you'd have to switch to a real job anyway, so I can sort of see why they did that.

    What doesn't make sense to me is locking them out of Squadron missions. That is solo content they shouldn't have been locked out of.

    And let's talk about those Whalaqee Totems. You know, things that let you learn spells not directly from monsters. Because that one's funny.



    One could have hoped to do HW on BLU once the cap for it increased, but can't even wait for that. And yeah, barring them from squad missions is just....WOW.



    And I really want to hear what those supporting "this is the real BLU" have to say after seeing the totems.


    Quote Originally Posted by Valdegarde View Post
    My hope is that next week or maybe a week after that when everyone has had a chance to figure out what the heck this is all about, people can start coming together and forming some concerted petitions to bring up in each future live letter using facts from how it's actually been implemented now that there's no more confusion.

    Better ideas of how limitations should be removed, what compromises should be made, and some gratitude for what they tried to do.



    I agree. I can only hope that they won't be too many stubborn holdouts if the vast majority are unhappy with it. I really don't want BLU to be left behind if it fails like Diadem.
    (7)
    Last edited by BubblyBoar; 01-07-2019 at 08:42 PM.

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by BubblyBoar View Post
    One could have hoped to do HW on BLU once the cap for it increased, but can't even wait for that.
    To be fair (again), we don't know if that restriction would've remained in place when BLU's level cap would've been increased. I'm all up for being against how they're implementing BLU, but I do like to be mad at what is worthy. Between wanting to see how the job works live and not having enough MSQ within ARR to justify it, I kind of get it.
    You can be certain that if BLU can hit 60 and they're still locked out of story, aye, I'll regrab my pitchfork.

    And I really want to hear what those supporting "this is the real BLU" have to say after seeing the totems.
    The thing that really gets me is that they already have everything in place needed to create a set that's balanced for group content. You have skills that are obtained via other means - the totems, and probably quests. Balance those. And you have various sets of 24 skills you can save. Have one be dedicated to the 'balanced' skills and instantly switch to that set when you queue up for a duty. You don't have the skills SE thinks you should've had by then? Whoops, can't queue...

    Which reminds me, didn't they say quests would be locked behind skills and not levels?
    Looks like that's another thing down the drain.
    (3)

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