That’s correct, thank you. My first post in this thread already addressed that dumb play is dumb play. If you’re making yourself an unnecessary burden, that’s dumb. I’d never actually advocate for standing in something you were pretty sure would take you to that 0.01% mark, because if you got the upper end of the damage range wrong, the risks would outweigh the benefits. I mentioned that extreme number to remind that this game inflicts *no penalty* on your damage output due to lost HP (except Spirits Within!).
In fact, if you had a situation where you knew something would take you that low, say for instance they make a bad circle that hits for 7509 flat and you have 7550, and the situations lined up; say, there are targeted nukes on a couple of players and the one who chose to stand in the bad didn’t have one, knowing that an earthly star was about to be popped under their feet: it might be a genuine strategy decision (pre-agreed upon with your healers, typically) to face tank that for LB gain. But if you’ve spent your entire dungeoneering life mindlessly terrified of red circles without understanding why you should fear them, this may not occur to you or you may reflexively jump out of it in the moment, costing your group the LB, the kill, and the glory.
In short, the person I was responding to was proposing that if you’re not playing it “safe” it’s because you’re an idiot. Sometimes, and perhaps a fair bit of the time, that may be true. But simplifying the entire thing to “coward out of every situation because one day you might be in my dungeon and 2 minutes’ recovery from a wipe is too much to ask of me” boxes players into a tiny corner of the ways they could play the game effectively.
For FFXI players, it’s 3 hour SMN burn Kirins vs a 60 second TP burn. Sure, you might lose a pop set or two while gitguding, but you’re mastering skills that will save you untold hours of time, unlock TP burn of other fights like Baha v2, and generally becoming a more skilled player.


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