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  1. #51
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,242
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Drakkaelus View Post
    You know it's possible to enjoy a game and still feel like aspects of it could be more enjoyable.

    Not everything need to be a goddamn extreme. Nobody's asking to 1-shot an entire fucking dungeon or have infinite limit breaks. Jesus Christ...
    We're 5 years in and with 2 expansions under the belt. Why bothering with changing it now?
    The leveling roulette is a choice. By getting in a queue, you accept that you get possibly into low level dungeon and be limited in your actions.

    It's mainly there to populate the dungeons for new players, since many of the dungeons are actually required to be cleared in order to progress in the MSQ. The daily reward + AIN bonus (and maybe a WT Second Chance) are just a added incentive to do so.

    Changing the system and infrastructure to accommodate for the changes this thread suggest isn't worthwhile, when instead you can just slap a level sync on the overleveled player and limit him to the roster of abilities you usually have in that area.
    (6)
    Last edited by Arrius; 01-05-2019 at 02:26 AM.

  2. #52
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    ^ exactly

    Roulettes aren't there to convenience YOU, they're they're to populate low level dungeons for new players with experienced players who might teach them mechanics through observation. Your incentive is the tomestones/gil/exp bonuses.

    No matter how much they nerf the extra abilities damage, it would still be a net increase over the low level players, which would give higher level players more of an advantage than they have already (capped ilvl stats for the level cap of the dungeon), which allows you already to steamroll through dungeons and zerg most bosses while ignoring majority of their mechanics.
    (5)

  3. #53
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sylve View Post
    Bard isn't even any different, having its core kit of DoTs, buffs and nukes by 50. From there, it only gains enhancements to that core rotation, much like Dragoon.
    By 50, BRD doesn't have its main DPS song (Wanderer's Minuet), no DoT refresher (Iron Jaws) and only has 1 mild ST nuke (Bloodletter) and it's major AoE nuke (Rain of Death). Good, can run dungeons basically, though crap at bosses.
    (0)

  4. #54
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    The only thing XIV should adapt from Guild Wars 2 is the crafting/gathering inventory system because that would actually open and change the world for omni crafters and just...be a QoL improvement for all in general.
    (1)

  5. #55
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Arrius View Post
    Sure. And lets have limit breaks non stop ready in dungeons. Because 'they are fun'. Screw balance when I have fun nuking every trash group with caster LB, right?
    No one ever said that, nor has asked for that, ridiculing other's position doesn't make you look smarter, it just shows that you maybe don't know how to read or won't bother.

    Quote Originally Posted by Nora_of_Mira View Post
    and what
    It's called Imperfect Balance, one of the foundations of many great battle systems across multitude of genres, including action RPGs and MMORPGs.
    XIV also suffers from Perfect Information syndrome, and our UI reflects this, having so many options (good) but also having way too many windows, tabs, currencies, levels, items, information.. Just way too much.

    Quote Originally Posted by Arrius View Post
    We're 5 years in and with 2 expansions under the belt. Why bothering with changing it now?
    The leveling roulette is a choice. By getting in a queue, you accept that you get possibly into low level dungeon and be limited in your actions.

    It's mainly there to populate the dungeons for new players, since many of the dungeons are actually required to be cleared in order to progress in the MSQ. The daily reward + AIN bonus (and maybe a WT Second Chance) are just a added incentive to do so.

    Changing the system and infrastructure to accommodate for the changes this thread suggest isn't worthwhile, when instead you can just slap a level sync on the overleveled player and limit him to the roster of abilities you usually have in that area.
    8 Years and 3 expansions... Well, ARR is like a weird expansion-relauch paradox.
    Because is never too late to make things better
    Oh but it is, with 14 million accounts being bragged about, yet barely 700k players (even if its an all time record) it means that an enormous amount of players did try XIV and didn't like it, probably dropping on the early game, where the game is so annoyingly tedious and tutorialish that was probably where, seeing higher level gameplay would have helped a lot to the first impressions of players that did try the game, in fact, is why many have forever asked for real, challenging overworld content, even if it endangers new players, show them even if its a bit, how the game is gonna be at the end game

    Then again, might not help much, considering that lv. 70 dungeons are just as hard and challenging as lv. 20 ones... Maybe there is not much to show? Flashy Animations. Mirrors and Smoke.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  6. #56
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't see why not just scale our stats and let us keep our skills to lower level places.

    Just adjust enmity accordingly as well. I swear, the only reason why I avoid the leveling roulette at certain point, and with my max lv jobs, is because it's terrible to play them at lower levels.
    (0)

  7. #57
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Oh but it is, with 14 million accounts being bragged about, yet barely 700k players (even if its an all time record) it means that an enormous amount of players did try XIV and didn't like it, probably dropping on the early game
    This isn't an uncommon occurrence, as far as players trying something versus those sticking around.

    Consider World of Warcraft - at the time they were bragging about over 100 million players world wide had tried the game, they were coming down from their all-time high of 12 million concurrent subscribers. A little over 10% retention rate at its highest. One of the leads on that game around that time also talked about some interesting statistics, like the percentage of players that have tried the game that didn't make it past a certain level.

    Care to guess what those numbers are?

    70% and level 10.

    Clearly, an enormous amount of players did try WoW and didn't like it, actually dropping on the early game.

    Honestly, viewed with comparisons like that in mind, the fact that this game has managed to keep its active player numbers relatively consistent, even at somewhere between 5% and 10% of those that have ever played, is actually pretty encouraging.
    (1)

  8. #58
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    The grave mistake was just to not make all jobs have some basic stuff on lower levels... like pala has no aoe till 46... and that one does no agro...
    (1)

  9. #59
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Berethos View Post
    Consider World of Warcraft (...) Clearly, an enormous amount of players did try WoW and didn't like it, actually dropping on the early game.
    Im talking about Final Fantasy XIV.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  10. #60
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Im talking about Final Fantasy XIV.
    And comparing isn't allowed?
    (1)

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