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  1. #1
    Player
    Super_Bee_Brian's Avatar
    Join Date
    Mar 2018
    Posts
    246
    Character
    Chad Thundermember
    World
    Mateus
    Main Class
    Pugilist Lv 90

    Two things FF14 can adopt from Guild Wars 2.

    Hi everyone.

    I played Guild Wars 2 for about two weeks and quit as soon as I experienced its trivial, terrible, gathering system. However, there are two things in that game that I think FF14 should consider imitating.

    Number one... Being able to retain high-level abilities even when your level is synced. Wouldn't that be great? So at lower level dungeons, your stats (str, int, vit, whatever) would be nerfed but you won't get thrown off by getting cut off with your high-level abilities.

    Number two... Never experience gear decay unless you actually just DIE. In Guild Wars 2, your gear will never deteriorate unless you completely die. I think it'll make a lot of people (me included) less paranoid about forgetting to get gear repaired. I'm one of those who mostly gets his gear repaired at 98% condition.

    What do you all think about this?
    (2)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    It would also likely lead to more skills beibg distributed at higher levels, making actual low level jobs even worse.
    The solution is to distribute more skills at lower levels to make those levels more fun for everyone, not just those at max level.

    2. ..why? So you can save a couple extra gil?
    (13)

  3. #3
    Player
    Super_Bee_Brian's Avatar
    Join Date
    Mar 2018
    Posts
    246
    Character
    Chad Thundermember
    World
    Mateus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Seraphor View Post
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    It would also likely lead to more skills beibg distributed at higher levels, making actual low level jobs even worse.
    The solution is to distribute more skills at lower levels to make those levels more fun for everyone, not just those at max level.

    2. ..why? So you can save a couple extra gil?
    For the number two...

    No. Think about this... If you die, a good ten percent of your gear condition will be gone. Versus... You don't die and you do well all the time, but because gear deteriorates by usage, you'll STILL get ten percent off your gear condition chopped off. Same costs, different experiences.
    (0)

  4. #4
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I'd love for #1 to happen. Or for SE to at least give you more attacks at lower levels. Or something to make doing lower level dungeons fun. Just spamming 2 attacks for an entire dungeon isn't fun. It wasn't fun when the game was new, it's not fun now. How anyone could possibly think that Fast Blade -> Savage Blade 100,000 times in a row constitutes engaging gameplay is beyond me.

    Quote Originally Posted by Seraphor View Post
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    ...why would you think that would happen? Do people forget what level gear is distributed at and yell at lvl 20 players for not being decked out in lvl 70 gear?
    (2)
    Last edited by Drakkaelus; 12-30-2018 at 11:11 PM.

  5. #5
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Drakkaelus View Post
    I'd love for #1 to happen. Or for SE to at least give you more attacks at lower levels. Or something to make doing lower level dungeons fun. Just spamming 2 attacks for an entire dungeon isn't fun. It wasn't fun when the game was new, it's not fun now. How anyone could possibly think that Fast Blade -> Savage Blade 100,000 times in a row constitutes engaging gameplay is beyond me.



    ...why would you think that would happen? Do people forget what level gear is distributed at and yell at lvl 20 players for not being decked out in lvl 70 gear?
    A low level dungeon is not balanced around me being able to summon Bahamut and 1-shot an entire mob with Akh Morn. And if my Akh Morn is massively scaled down so it's balanced, then I have to execute my rotation perfectly to get the same result as someone spamming Fire II. There's almost no way to pair both groups of people together in any way that would feel fair. The only solution I see is to make an entirely new max-level roulette that allows you to take all of your skills with you to low level dungeons. This, of course, would completely undermine the leveling roulette. There's just no good way I could see this working.
    (3)

  6. #6
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thatusernameistaken View Post
    A low level dungeon is not balanced around me being able to summon Bahamut and 1-shot an entire mob with Akh Morn. And if my Akh Morn is massively scaled down so it's balanced, then I have to execute my rotation perfectly to get the same result as someone spamming Fire II. There's almost no way to pair both groups of people together in any way that would feel fair. The only solution I see is to make an entirely new max-level roulette that allows you to take all of your skills with you to low level dungeons. This, of course, would completely undermine the leveling roulette. There's just no good way I could see this working.
    There's a space in between, "1-shot the entire dungeon with a single spell" and, "no advantages whatsoever".

    And like I said, another option is to redistribute your skills so that you don't have to be in your 50's or 60's before you get something that resembles an actual rotation. I don't care. Goddamn near anything would be an improvement.
    (1)

  7. #7
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,227
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Drakkaelus View Post
    There's a space in between, "1-shot the entire dungeon with a single spell" and, "no advantages whatsoever".

    And like I said, another option is to redistribute your skills so that you don't have to be in your 50's or 60's before you get something that resembles an actual rotation. I don't care. Goddamn near anything would be an improvement.
    Or, you know, don't queue for leveling roulette. Seriously.

    (5)

  8. #8
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Drakkaelus View Post
    There's a space in between, "1-shot the entire dungeon with a single spell" and, "no advantages whatsoever".

    And like I said, another option is to redistribute your skills so that you don't have to be in your 50's or 60's before you get something that resembles an actual rotation. I don't care. Goddamn near anything would be an improvement.

    There has to be people like myself that values the limiting of skills in leveling content. Why? Because im using leveling roulette to learn a new class I've never touched, getting a feel for how the abilities flow before I even think of going online to read/watch videos. Some will argue I am learning nothing, but I cant for the life of me remember all of MNK's positionals unless i do a leveling dungeon with it and mess around because I never play MNK. I did the same thing with SAM and RDM; the reduction of skills allowed me to learn the basics of its toolset without overwhelming me. Its my opinion that not many people take synced content (sub 70) that seriously anyway.
    (2)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Drakkaelus View Post
    There's a space in between, "1-shot the entire dungeon with a single spell" and, "no advantages whatsoever".

    And like I said, another option is to redistribute your skills so that you don't have to be in your 50's or 60's before you get something that resembles an actual rotation. I don't care. Goddamn near anything would be an improvement.
    It'd only be an improvement to you because the system is removing from you skills you use on the regular in current content.

    By level 50, a Dragoon has the entire core of its rotation along with most of its oGCD skills. Between 50 and 70, Dragoon only gets enhancements to that core rotation.
    Same goes for Monk, by 50 I have all 5 of my standard combo hits along with oGCDs to go with them.
    Bard isn't even any different, having its core kit of DoTs, buffs and nukes by 50. From there, it only gains enhancements to that core rotation, much like Dragoon.

    Tanks probably saw the biggest changes post 50, with the additions of their more dps aspected abilities, But even then, those skills were simply enhancements (except Warrior with Fel Cleave) to their currently used skills. Paladin especially with the addition of Goring and Royal Authority off Riot Strike which didn't previously have a finisher and was primarily used to get Flash MP back.

    The problem is exclusively you. You don't find value in low level dungeons. The only reason you run them is because the carrot that is Levelling Roulette entices you into it.
    For a genuinely new player (As we all were at once point) those sub 50 dungeons serve as live testing dummies for introducing new skills to the player in an organic way that also reinforces their use in a rotation.
    Veteran players? Of course they'd be irritated at doing what amounts to a tutorial. That content was never meant to be hard, but giving us access to our entire level 70 kit in a dungeon designed around having all of 3 - 4 buttons would shatter the balance that content was built upon.

    If you dislike having your abilities taken from you, stop doing content that takes them away. It really is that simple.

    The space you are looking for between one shotting dungeons and no advantages is literally what we have now. Our gear syncs down with our skills, yes. But our high level gear has secondary stats that simplyu are not present on actual gear of that level. You will Crit, Direct Hit and generally cast faster than someone who is at level for that content in level appropriate gear. Post 50, that changes since dungeon gear gets secondary stats, but they had to because it had to replace endgame raiding gear.
    (7)
    Last edited by Sylve; 01-05-2019 at 12:42 AM.

  10. #10
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Hyperion
    Main Class
    Paladin Lv 100
    1) Got suggested many, many times, and it would be a good thing imo, but I don't know if it's ever gonna happen.

    2) No, because gear deteriorates by using it, not just when you die. Same as with clothes or tools irl.
    (3)

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