Do you mean, XIV version 1.0 was so much successful with its insane graphics, that SE had to shut it down and tune down the graphics because they were making too much money and they felt bad of making so much success with that awesome flower pots?
Very bad argument.
The problem of XIV was not the graphics, was their poor optimization, two different things (related, yet not equal).
The problem of XIV was honestly, a massive amount of terrible design decisions and who knows how many terrible company decisions from behind. Good graphics and other systems are not mutually exclusive. Great games tend to have great graphics. And don't get it wrong, photorealism or high polygon count or ultra 8k res textures or whatever fancy anti-aliasing or raycasting technologies do not make great graphics. Great graphics are graphics that convey themes, that are able to communicate players a more important message than just to fake a sense of realism. On the contrary, bad graphics usually happen when they either get in the way of the art design or intended message of a particular area, map, zone, game, etc. Always of course, aiming to be within budget, using the more broad array of hardware and targeting a broad number of customers/players. Frostbite wouldn't work for XIV for example, and this game engine is obviously not working either, but is what we got, at least don't mess the poor designers work by forcing them to work on terrible low res textures, like, have some respect for them and the players.
The whole "politic" of "same experience through platforms" is something that can only be explained by the sturbborness and that weird sense of duty some japanese have at this point, because in all honesty, there is absolutely no reason -logical, design, marketing, etc- to limit PC to the restrictions of PS4.
Im sorry to pop the bubble of many here, but contrary to popular belief, even by MMORPG estandars, FFXIV doesn't have great graphics... Point is, most graphics of its first iteration were better in 2010. And is actually hurting many of the messages, art direction, etc, the game tries to communicate. Everything in a game does it job, graphics, audio (music AND sound), gameplay (main game systems) and finally narrative (and how is told). If anything is missing, failing, not fulfilling its purpose, it hurts the overall product... No matter how you put it... Quoting Ahoy: "They say graphics are not important, but i've yet to see a game without them." They are called VIDEOgames. Sight is one of the more information heavy senses we humans have, eyesight is basically how we begin interacting with the whole world... If something seems off, the brain will notice, and for god's sake, textures in this game LOOK DAMN BAD.
Most of the reviews praising this game graphics, date back to 2013, more honest and current reviews usually don't mention it as an issue, thinking that most "professional" reviewers of this game will probably play only an expansion at best, a few hours at worse. They don't have to deal with it for hours and hours and some more hours.
Is not much more complex than that, game, at least for PC needs a graphic overhaul, textures and shaders need an upgrade... For PS4, well, nothing, it probably is pushing it already... PS5 will probably need a graphic upgrade. But i honestly think is silly, we PC users have to wait till PS5 release to see something we should have since the start, that or give us mod tools and ill gladly will do, for free, that job. Right now i cannot because no tools, im not an expert programmer and it would probably get flagged as ilegal anyway. Maybe one of few things the japanese gaming industry need to learn from their western counterpart.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
Because it's their task to give a showcase of the designs they are planning to implement into the game. From brainstorming, to concepts, to 3D designs on blender/maya/etc.Uh and also, here's some high poly models from XIV.
If i remember correctly, they have this guy who sits around and make high poly models all day, so why not have someone sit around and make HD/UHD textures?
ARR has been around for 5 years, imagine if they spent 5+ years making HD textures, instead of not.
And THEN they ask : How much of this is possible in the game?
If you did check on the recent Q&A of Yoshida, a LOT of interface/technical questions come down to if whenever the game isn't breaking (itself or your PC) because of it, or not.
Alone that gives the impression that they can't push for anything big because otherwise everything will stop working.
Last edited by Arrius; 01-01-2019 at 05:29 AM.
You're not likely to see a graphic overhaul anytime soon. At least not on a large scale. I play on console and even I have said multiple times that FF14's backgrounds and special effects are fairly mediocre compared to games like Defiance on the PS3, though to be fair that game's bread and butter is primarily open world combat (and riddled with stability issues); as is Neverwinter whose open world AND instanced content are far more detailed than the more impressive ff dungeons. The team's focus will likely always be new content but for specific items like Hiens coat, which is also a cash shop item I'm fairly sure if the community asks (on the support forum where they might actually see this) then small texture/render fixes can be made on a piece by piece basis. Its by no means ideal but its a start.
That's true. The way I phrased that was probably insulting to those modders >< But what I'm getting at is that if a hobbyist can do it, so can a AAA company and likely more efficiently.Ask that hobbiest - the one that does an HD overhaul of a significant amount of textures, and not the crappy "HD" versions that are just a filter run over the original (which can be achieved with things like ReShade anyway) - how much time they spent working on that.
The ones that are just toying around on the weekends, by the way, are rarely (if ever) the ones putting out the good large-scale HD overhauls in a game like Skyrim.
A true paladin... will sheathe his sword.
But, at the end, 1.0 was just... unplayable. That's all. Technicism about "graphic and optimization are two worlds apart" doesn't change much, the final result was what it was: only the few "elects" with (very) powerful game rigs were able to play it.
My beta test was a slideshow. No wonders I didn't sub or played it after beta.
It changes it all. 1.0 was unplayable not just because graphics; Serverside client and interface were pretty much what destroyed that game, with the boring stale combat system and very restrictive progression just to hide the fact the game didn't had any end game content... The optimizations issues where just the tip of the iceberg.
The graphics were fine. If for you it played like a slideshow, thats the serverside client and the optimization, not the graphics.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
I noticed the textures too..it looks outdated to me. My friends and I came back after a year and all of them were mentioning how outdated it looks.
and yeah the graphics in 1.x were more than fine.
It was the server check lag that made the game difficult to play. I played since the Alpha in 2010 and that was my main issue with it anyway. My PC had no issues running it, not to say others didn't , just speaking from my own experience![]()
Because in 1.X the Graphic looked like they where from 1080 TI and PS5....
AND NO ONE COULD PLAY AND YOU COULD ONLY LOAD 50 CHARATERS.
I hate to see what you guys think of WoW graphics, considering that's XIV's top competitor and that's from 2004
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