Quote Originally Posted by Laphael View Post
Reading some of the comments here i just want to make clear:
They said in an Interview, that Pagos was already done when Anemos was released.
No feedback from Anemos (player or dev sided) was implemented in Pagos!
They did not punish the players for the train. Pagos just wasn´t balanced with the train in mind.

I although think, that pagos was the worst part; just wanted everyone to know this facts.
THANK YOU.
I'm so tired of reading this all over again.

Although, there is a choice regardless of that because in Pagos, NM will nevertheless give you less XP and the amount of Pagos crystal needed is high (I believe they said it would be nerfed in 4.5 though). So it combines this lack of feed back and also the need for a slower-paced relic step.


I liked Eureka as well actually. That's the first instance where I really felt like playing a MMORPG, because you need player interaction, coordination... There has been some salt in the Shout chat, but that's also the place where I had the most fun with random people. Sure it had a lot of flaws on its beginings but now it's far more enjoyable and even if I completed the two weapons I main, I still hop in from time to time.
That does not mean I want more content like this one in the next expansion though. But Eureka improves on the Diadem, and a 5.0 area improving on Eureka could be interesting somehow... just don't lock the relic there and you'll see less people yelling at it everywhere