Quote Originally Posted by BillyKaplan View Post
If users end up using your system in a way that you didn't plan for/think of, and on top of that are hard to make run the content at all without it, stomping your foot down and creating one of the least user friendly experiences I have seen in a game is nothing short of a childish tantrum. How dare they play the game not the way we intended it to.
Reading some of the comments here i just want to make clear:
They said in an Interview, that Pagos was already done when Anemos was released.
No feedback from Anemos (player or dev sided) was implemented in Pagos!
They did not punish the players for the train. Pagos just wasn´t balanced with the train in mind.

I although think, that pagos was the worst part; just wanted everyone to know this facts.