On the topic of VIT and TEN, what was suggested about Tenacity would in fact make it a useful stat and we wouldn't have a 'useless' stat anymore that relates to tanks. They'd also be able to do away with melding STR on gear and instead allocate enough stats on Accessories so that we can tank and also do DPS...though, what I wonder is how we go about making sure that Crafted doesn't become super dominant even in late game.

Overmelding is the biggest reason why it's stronger than raid gear a decent amount of the time, along with the stats that some raid gear comes with. The Tome Gear and Raid Gear should typically be what comprises BiS while Crafted is what pushes you up as progression gear when you're first attempting the fight and don't have the gear from it; it'd keep people in the market for crafted gear while also fixing some of Tank's issues with needing that 10,000,000 Gil Crafted Ring just so that you can be BiS(since not everyone has that kind of money to throw around).