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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,546
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It's unfortunate that the response what that tank damage output was "problematic."
    To me this sounds like they plan a nerf to our DD ability entirely for 5.0.
    I sincerely hope that isn't the case.
    (0)

    http://king.canadane.com

  2. #2
    Player
    VaryaKimon's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Varya Kimon
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Canadane View Post
    It's unfortunate that the response what that tank damage output was "problematic."
    To me this sounds like they plan a nerf to our DD ability entirely for 5.0.
    I sincerely hope that isn't the case.
    Truthfully, I don't care what my DPS is. I've been a Warrior since 2.0 and I play a tank job because I enjoy the duties of being a tank. I think it's more "problematic" that every job in this game is a DPS, but some have enmity tools and some have healing tools.

    It's probably an unpopular opinion, but I would continue to play a tank even if they nerfed our DPS into the ground as long as we could still effectively do the responsibilities that I think we're supposed to be focusing on.
    (4)
    Last edited by VaryaKimon; 01-02-2019 at 07:34 AM.

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by VaryaKimon View Post
    ...
    The problem is that these "tanking responsibilities" that you speak of don't exist in raid content. Raid tanking in this game is the equivalent of a rail shooter. The boss positions itself.

    We're effectively melee dps who alternate between invulns and supercooldowns at fixed timestamps. If you take away the melee dps aspect, you're left with nothing. There's a balance to be struck here, and we've already started to swing well past it. Given how slow SE is at reacting to player feedback, I'd rather they become aware of the problem sooner rather than later. Please, just hire some actual tanks to do your raid design.
    (3)

  4. #4
    Player
    VaryaKimon's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Varya Kimon
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    The problem is that these "tanking responsibilities" that you speak of don't exist in raid content. Raid tanking in this game is the equivalent of a rail shooter. The boss positions itself.

    We're effectively melee dps who alternate between invulns and supercooldowns at fixed timestamps. If you take away the melee dps aspect, you're left with nothing. There's a balance to be struck here, and we've already started to swing well past it. Given how slow SE is at reacting to player feedback, I'd rather they become aware of the problem sooner rather than later. Please, just hire some actual tanks to do your raid design.
    Sure, I don't disagree with you. I just wish that wasn't the case, but I didn't design this game so we're stuck with it.

    Tanks also have to manage enmity control, which largely consists of tank swaps with Shirk and reminding your DPS and Healers to use their enmity dumps when they inevitably forget to do it on their own. At least they have it on their hotbar now, so that's an improvement.
    (0)