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  1. #1
    Player
    VaryaKimon's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Varya Kimon
    World
    Behemoth
    Main Class
    Warrior Lv 80

    Idea to Fix Problems with Tank Main Stat & Accessories

    I'm the person who asked YoshiP about tank accessories at FanFest 2018. It's a topic that has weighed heavily on my mind because I've been raiding in this game since the start of Heavensward.

    The fundamental problem is that tanks are the only role who have a main stat that doesn't contributes to damage. Every other role (including Healers) have a main stat that contributes to their damage output.

    Our main stat is Vitality, but our damage comes from Strength. The latter doesn't scale as well on our accessories, which is why tanks used to wear Slaying accessories when they could and why we wear crafted accessories now.

    It hit me this morning that there's an obvious solution that wouldn't require too much work to fix on the development end.

    Make Vitality contribute to tank damage and not contribute any HP. Then change Tenacity (which is currently a junk stat) to provide HP the same way that Piety provides MP. Adjust the jobs as necessary to scale their HP as they level, perhaps through a HP+ passive trait.

    They could change the description of Tenacity to "Affects maximum HP. Only applicable when role is Tank." to make it similar to the Piety stat on your character sheet under the "Role" category.

    Any thoughts on this from people who main and/or raid as a tank? Thanks!
    (4)
    Last edited by VaryaKimon; 01-02-2019 at 04:42 AM.