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Thread: I liked Eureka

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  1. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Anemos was ok and I admit I enjoyed Pyros. Pagos was terrible.

    Eureka did feel very experimental though. It's like they didn't fully test it before release, it changed constantly.

    First of all, the lockbox system in Anemos was released highly flawed, you got thousands of them, they were very slow to open and they stuffed your inventory with countless fireworks. This was patched and later polished in Pagos onwards. Protean crystal exchange started off 1 by 1 and had to be changed. Exp has had to be buffed several times, as well as exp for smaller groups. It felt like the NM train was entirely unintended and they tried to "correct" this in Pagos, then realized players preferred it and put it back for Pyros. Bunny fates were ignored in Pagos and since have been made mandatory for Pyros. Aetheryte attunements were too high in Pagos and were subsequently made very lenient in Pyros.

    One dislike I have for this experimental system is they seem to be simply polishing the next version of Eureka, but leaving the old one untouched. Pyros saw many improvements yet Pagos, which is mandatory to even reach Pyros, is untouched.

    The other is that we're paying, as customers, for a finished product and recieving an unfinished one still in beta testing. I've never been a fan of "release it half done and patch it later" in modern gaming. That aside, Pyros does show slight potential. If they focus on everything that worked and polish the bumps out of all modes of Eureka, as well as the much requested group level sync, they could still make something out of it.
    (6)
    Last edited by Liam_Harper; 12-30-2018 at 01:42 PM.