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  1. #121
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I think one thing a lot of people are discounting is those on the "I don't want it dumbed down side" are looking at it as simply 111 or 222 but what about simply allowing us to trigger combos with same or even varied button inputs just less overall buttons?
    An example I'll use is Devil May Cry. Now, ignoring all the more advanced things, at it's most basic level you have Punch (P) Kick (K) and Shoot (S) or in XIV 1 2 3. On their own those buttons do exactly what you'd expect but it's when you combine them that you get combos, PKP dose one thing, KKP dose something else PPKKS will do something else.

    So what if XIV tried something like that? To use DRG as an example rather than reducing it's combos to 11111 and 22222 you instead gave them 3 new buttons True thrust (T) Impulse Drive (I) and Jump (J) for example.
    Now, pressing T,T,I,J,T is your Full thrust combo while I,J,T,T,J is now your Chaos thrust combo (Fang and Wheeling included of course)

    With this, 6 buttons just became 3, however you're still using varied inputs and needing to think about what you're using and when just not needing to take up as much space on your hot-bars.
    This could also allow for new moves to be added without actually adding a new button.
    (1)

  2. #122
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I read it. You clearly didn't read my response.
    Evidently not seeing you're still missing the point. Should they fix Piercing Talon? Yes. If they don't, it's a useless skill. I don't know how this is such a difficult concept for you to grasp. If they aren't going to fix it for whatever reason, there is zero purpose in it surviving another expansion because they clearly aren't going to make the changes people have suggested. Despite your insistence, I'm not arguing the concept. I only care about the implementation, which is currently flawed. You can cite any hypothetical scenarios you fancy, it boils down to a simple dichotomy. Either they fix it or they remove it.
    (2)

  3. #123
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    So a lot of people in this thread are completely misunderstanding whats been asked for.

    To use a few examples across different jobs, starting with Black Mage:
    -Fire IV and Blizzard IV are mutually exclusive. If you can use one, you cannot use the other. I would like an option that allows me to place those 2 separate abilities into one Hotkey. Their use remains identical to now, I just press Q for Blizzard IV in UI and Q for Fire IV in UF. I can then move Triplecast to E and not have to use Shift+MouseButton5 to use Triplecast.
    Rotation = Identical.
    Button Presses = Identical.
    Unique keybinds = -1
    =Space on hotbar saved, one less keybind required.

    Dark Knight:
    -Blood Weapon is mutually exclusive to Blood Price. I would like the option to have Blood Price activate on Q when in Grit and when Grit is off, Blood Weapon is on the Q bind. No gameplay changes, I just didn't have to press Shift+Q for Blood Weapon when Grit is down.

    Dragoon weaponskills are not combos, they're Chains. Both chains have a unique starter and a unique finisher, there is no branching. I would like the option to layer True - Vorpal - Full - FaC into one keybind. Same for Impulse Drive - Disembowel - Chaos Thrust - Wheeling Thrust.
    I would still be using the individual jumps between each individual keypress.
    Pressing 2 after 1, 3 after 2 and 4 after 3 isn't any more or less demanding than pressing 1 four times. I can still accidentally hit ID before finishing the FaC/WT portion and reset the chain that way or fail to use an oGCD between skills.
    All it does is reduce the number of unique keybinds I need to use to achieve my rotation.

    Warriors already do this naturally with Fel Cleave and Decimate. Its a system proven to not interfere with Warriors gameplay, nor dumb down its skill list or do any of bad horrible things some people in this thread believe will happen if skills with identical usage limitations to Fel Cleave and Decimate get a similar treatment.

    Not once have I or anyone else wanted to "dumb down" or simplify jobs into mashing a single key for the entire rotation. All I want is the ability to choose to layer mutually exclusive skills into singular keybinds. Nothing needs to be 'lost' to enable this kind of layering and switching.
    Once again, I want it as an OPTION. If you feel that having Fire IV and Blizzard IV eat two separate keybinds, go ahead and do so. Meanwhile, those of us who feel that such mutually exclusive skills should be on one keybind, we can do that.
    If you like having every slot on your hotbar filled with skills, go right ahead. I don't and would like the option to not.
    (7)
    Last edited by Sylve; 12-29-2018 at 03:19 PM.

  4. #124
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylve View Post
    So a lot of people in this thread are completely misunderstanding whats been asked for.
    no thanks.
    (3)

  5. #125
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    -Blood Weapon is mutually exclusive to Blood Price.
    Well, it's a little more complicated. Sure you can't use them at the same time, but you still technically use one when the other is on CD, so "fusing" them on a single slot can be tricky.
    You don't have this issue with FireIV/BlizzIV or LeyLines/Between the Lines, since one pair is on GCD and for the other pair, one skill is a direct condition for the other.
    (0)

  6. #126
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, it's a little more complicated. Sure you can't use them at the same time, but you still technically use one when the other is on CD, so "fusing" them on a single slot can be tricky.
    You don't have this issue with FireIV/BlizzIV or LeyLines/Between the Lines, since one pair is on GCD and for the other pair, one skill is a direct condition for the other.
    I'm not sure what the problem is here.
    No Grit, use Blood Weapon as normal. Pressed Q to activate it.
    Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.

    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    (2)

  7. #127
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    That situation doesn't exist for now, with two skills sharing a slot while not sharing a CD, so I don't know what would need to be changed to create something like that.
    This would also make tracking the CD for each of them impossible without changing your stance. Like I said, you don't have this issue with GCD precisely because there's no cooldown for them.
    (0)
    Last edited by Reynhart; 12-29-2018 at 06:40 PM.

  8. #128
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    That situation doesn't exist for now, with two skills sharing a slot while not sharing a CD, so I don't know what would need to be changed to create something like that.
    This would also make tracking the CD for each of them impossible without changing your stance. Like I said, you don't have this issue with GCD precisely because there's no cooldown for them.
    Fel Cleave and Inner Beast are both on the GCD.
    If you're referring to Recast time however, that can easily be done via a secondary number in the top corner of the button denoting the cooldown of the other skill.
    Fel Cleave and Inner Beast are entirely separate skills, the system they put in place for those 2 skills simply switches the skill Inner Beast for the skill called Fel Cleave based on whether you have Deliverance up or not, as it defaults to Inner Beast when no Stance is active.
    (1)

  9. #129
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    Fel Cleave and Inner Beast are both on the GCD.
    Well, yes, that's what I said. They don't share a real "cooldown", allowing to use one while the other is "on CD".
    Quote Originally Posted by Sylve View Post
    If you're referring to Recast time however, that can easily be done via a secondary number in the top corner of the button denoting the cooldown of the other skill.
    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.

    Of course, they could go the Bloodletter/RainOfDeath route and decide that, comes SH, those two would share a CD, but that's a completely different point.
    (2)

  10. #130
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, yes, that's what I said. They don't share a real "cooldown", allowing to use one while the other is "on CD".

    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.

    Of course, they could go the Bloodletter/RainOfDeath route and decide that, comes SH, those two would share a CD, but that's a completely different point.
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    My suggestion to put a second countdown timer in the top corner was a counter to your claim that cooldown tracking would be impossible without changing stance.
    (0)

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