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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Operative word being "if".

    Did you actually read my argument. I literally said if they're going to fix it, they should. If they aren't—which they haven't done in six years—remove it because the current implementation renders it useless. It doesn't matter what purpose it could fulfill or how useful it could be. If they aren't going to change it, then abilities like Piercing Talon are button bloat because they serve no functionality. Comparing to Leg Sweep only epitomizes that. CC abilities are generally useless in this game outside Eureka—to the point I'd wager very few people bother with them. You keep arguing in a "could be" scenario.
    I read it. You clearly didn't read my response.

    Going back and fixing less-used abilities is the primary stated goal of development time to be spent on 6.0 toolkits. "Well they should do that, then!" Yes, they said this is exactly the kind of thing they intend to fix.

    The question is "how" they fix it.

    When you look at a skill as just "something you press", then Leg Sweep as a 30s damage-fluff skill would seem like a good idea. I did not compare the current Piercing Talon to Leg Sweep. I did not compare any way Piercing Talon could be fixed except your own to Leg Sweep. Your suggestion, the one you agree to be the metaphorical "Leg Sweep", is the one way one could "fix" Piercing Talon (make it a button we press) without fixing its functionality or giving it real purpose or augmenting gameplay in any way. We agree that as it stands it's a dead skill. 6.0 will be revising or replacing dead skills. But I certainly don't want to see it replaced with yet more bloat -- the largest contribution SB has made to our hotbars despite stated goals to the contrary -- and I certainly don't want to see the functions it can and should fill, under its current name or otherwise, scrapped completely -- chapter closed on that section of gameplay, despite it working well if just designed well, with those good examples soon to follow. Simply pressing buttons does not make gameplay.

    Buttons are a means, not an end.

    Read through any of the times I've mentioned the skill. Not once have I praised the skill as it currently exists. I have pointed out where melee-downtime mitigation skills have worked, why they are useful, and what its current issues are outside of those few cases where it currently works. You look at it done right, figure out why it works there and not here and then you decide whether or not a DRG should be able to align its rotation to downtime (which a ranged skill currently is, and yet it feels really good when that bit of extra player skill pays off).

    Quote Originally Posted by Bourne_Endeavor View Post
    Nonetheless, we'll have to disagree on that because you seem to find it more interesting than I do.
    Because my repeatedly calling it a broken skill shows my tremendous interest in the skill? How many times must I remind you that concept is not the same thing as implementation? That's like saying I like a shit gun in some game just because I said "it'd be nice if this single-load rifle was worthwhile, rather than just having the whole class of weapons removed from standard play due to going unused for being undertuned." I don't. I like what it could be if designed with an interest in gameplay (in the decisions that can be made, effect on skillgap, and the discussions that can surround learning a fight because of its being there) rather than just "I need to hit more buttons."
    (2)
    Last edited by Shurrikhan; 12-29-2018 at 10:11 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I read it. You clearly didn't read my response.
    Evidently not seeing you're still missing the point. Should they fix Piercing Talon? Yes. If they don't, it's a useless skill. I don't know how this is such a difficult concept for you to grasp. If they aren't going to fix it for whatever reason, there is zero purpose in it surviving another expansion because they clearly aren't going to make the changes people have suggested. Despite your insistence, I'm not arguing the concept. I only care about the implementation, which is currently flawed. You can cite any hypothetical scenarios you fancy, it boils down to a simple dichotomy. Either they fix it or they remove it.
    (2)