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  1. #11
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You're asking that others not receive a QoL improvement because you do not want it.
    You are asking for an intentionally worse design to remain forced upon others.

    Yes, at present the two buttons are separate. But the existent trend is towards consolidation of unnecessary buttons and the developers have expressed a desire to continue with such quality and efficiency changes. You could already see this in WAR and SMN. The tech is there. The trend is there. It is ready to go. You are now asking it to stop -- to not go on as scheduled. You are asking for change. The burden lies with you.

    There is zero effect on rotation.
    There is zero effect on gameplay.
    Efficiency is increased.
    Quality is increased.
    It is more in line with stated goals.

    Not everything should have to be outright disfunctional before being fixed. You don't leave your business's window egged. You don't leave the water cooler dripping. Especially when it takes essentially zero time to do so and the issues -- however minuscule -- are already on the "to-do" list.
    It's not because I don't want it, it's because the examples you and everyone else have given are poor, poor enough that I don't see it as a QoL improvement because it literally does nothing to improve my rotation and in fact, would not only screw up my muscle memory of the job, but potentially anyone else that plays the job competitively. You are asking for a simplistic design to be forced onto others that don't want it or simply don't find the need to use it. In both cases, we could say both sides are being selfish in these regards.

    The trend isn't to entirely consolidate unnecessary buttons, it's to make them more useful beforehand first, in which consolidation is probably going to be felt and seen as a last resort. The reasoning why BLM is the way it is in PvP is simply because of the environment firsthand, and while PvP can become competitive, there really is no reason for someone to be mapping out a full raiding opener in PvP to begin with as everyone will be on equal footing mostly already. However, the environment for PvE is much more different with a lot more variables regarding when and where you can use your abilities and as the developers have said, there is enough time in PvE where players can make use of their other skills during phase transitions that warrant the rotations to be what they are in some cases.

    I never asked for it to completely halt, you took it that way and I said in the past that it could probably work much better towards others job, however, Black Mage was not one of them. The job itself does not have massive button bloat and majority of its skills are used and placed where they need to be and you're already not using at least 3 (possibly 4, Fire 2 has been kind of "eh" lately because of Triplecast and Flare) of them on a daily basis. That's three open spaces on your hotbar already, so there's no rhyme nor reason to consolidate skills even further if we're using an excuse that we need room for more skills. You already have three open slots of your choosing.

    Black Mage in SB is probably the most efficient and smoothest it's ever been with the introduction of the job gauges and Foul when you compare it to ARR and HW. And to claim it's dysfunctional simply because the idea of Fire IV and Blizzard IV being their own separate buttons is detestable to some of you? I personally don't think that you've played the class enough then to get a feel or you've mapped your hotbars in such an odd way that Fire IV and Blizzard IV aren't even in remotely comfortable locations for you.

    So, why should some people who already love the job as it is, have stuck with the job for years, be forced to indulge into the selfish whims of people who might have barely skimmed it? The burden doesn't lie with the people who've never had a problem with it, it lies on the people who suddenly see what PvP has done and want it simply because they feel or might feel that they could be better at the job if they just had one or two less buttons to worry about.

    The job is efficient at what it does already. It's not the job's fault if the player can't cut playing it efficiently.
    (3)
    Last edited by Sigma-Astra; 12-28-2018 at 04:16 PM.