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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    I asked you for proof first, you can't just spin the same question around back towards me because you either can't answer it or you don't wish to. The burden of proof lies on you first, not me. Explain to me how it will help my gameplay now, currently, if we were to diminish those two buttons.
    You're asking that others not receive a QoL improvement because you do not want it.
    You are asking for an intentionally worse design to remain forced upon others.

    Yes, at present the two buttons are separate. But the existent trend is towards consolidation of unnecessary buttons and the developers have expressed a desire to continue with such quality and efficiency changes. You could already see this in WAR and SMN. The tech is there. The trend is there. It is ready to go. You are now asking it to stop -- to not go on as scheduled. You are asking for change. The burden lies with you.

    There is zero effect on rotation.
    There is zero effect on gameplay.
    Efficiency is increased.
    Quality is increased.
    It is more in line with stated goals.

    Not everything should have to be outright disfunctional before being fixed. You don't leave your business's window egged. You don't leave the water cooler dripping. Especially when it takes essentially zero time to do so and the issues -- however minuscule -- are already on the "to-do" list.
    (8)

  2. #2
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You're asking that others not receive a QoL improvement because you do not want it.
    You are asking for an intentionally worse design to remain forced upon others.

    Yes, at present the two buttons are separate. But the existent trend is towards consolidation of unnecessary buttons and the developers have expressed a desire to continue with such quality and efficiency changes. You could already see this in WAR and SMN. The tech is there. The trend is there. It is ready to go. You are now asking it to stop -- to not go on as scheduled. You are asking for change. The burden lies with you.

    There is zero effect on rotation.
    There is zero effect on gameplay.
    Efficiency is increased.
    Quality is increased.
    It is more in line with stated goals.

    Not everything should have to be outright disfunctional before being fixed. You don't leave your business's window egged. You don't leave the water cooler dripping. Especially when it takes essentially zero time to do so and the issues -- however minuscule -- are already on the "to-do" list.
    It's not because I don't want it, it's because the examples you and everyone else have given are poor, poor enough that I don't see it as a QoL improvement because it literally does nothing to improve my rotation and in fact, would not only screw up my muscle memory of the job, but potentially anyone else that plays the job competitively. You are asking for a simplistic design to be forced onto others that don't want it or simply don't find the need to use it. In both cases, we could say both sides are being selfish in these regards.

    The trend isn't to entirely consolidate unnecessary buttons, it's to make them more useful beforehand first, in which consolidation is probably going to be felt and seen as a last resort. The reasoning why BLM is the way it is in PvP is simply because of the environment firsthand, and while PvP can become competitive, there really is no reason for someone to be mapping out a full raiding opener in PvP to begin with as everyone will be on equal footing mostly already. However, the environment for PvE is much more different with a lot more variables regarding when and where you can use your abilities and as the developers have said, there is enough time in PvE where players can make use of their other skills during phase transitions that warrant the rotations to be what they are in some cases.

    I never asked for it to completely halt, you took it that way and I said in the past that it could probably work much better towards others job, however, Black Mage was not one of them. The job itself does not have massive button bloat and majority of its skills are used and placed where they need to be and you're already not using at least 3 (possibly 4, Fire 2 has been kind of "eh" lately because of Triplecast and Flare) of them on a daily basis. That's three open spaces on your hotbar already, so there's no rhyme nor reason to consolidate skills even further if we're using an excuse that we need room for more skills. You already have three open slots of your choosing.

    Black Mage in SB is probably the most efficient and smoothest it's ever been with the introduction of the job gauges and Foul when you compare it to ARR and HW. And to claim it's dysfunctional simply because the idea of Fire IV and Blizzard IV being their own separate buttons is detestable to some of you? I personally don't think that you've played the class enough then to get a feel or you've mapped your hotbars in such an odd way that Fire IV and Blizzard IV aren't even in remotely comfortable locations for you.

    So, why should some people who already love the job as it is, have stuck with the job for years, be forced to indulge into the selfish whims of people who might have barely skimmed it? The burden doesn't lie with the people who've never had a problem with it, it lies on the people who suddenly see what PvP has done and want it simply because they feel or might feel that they could be better at the job if they just had one or two less buttons to worry about.

    The job is efficient at what it does already. It's not the job's fault if the player can't cut playing it efficiently.
    (3)
    Last edited by Sigma-Astra; 12-28-2018 at 04:16 PM.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    It's not because I don't want it, it's because the examples you and everyone else have given are poor, poor enough that I don't see it as a QoL improvement because it literally does nothing to improve my rotation and in fact, would not only screw up my muscle memory of the job, but potentially anyone else that plays the job competitively.
    If you absolutely need two buttons to do what one button should be able to do, you're welcome to waste a hotbar slot so you can have two slots that do the same action.
    (8)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rongway View Post
    If you absolutely need two buttons to do what one button should be able to do, you're welcome to waste two hotbar slots on the same action.
    It's not a matter of necessity, it's a matter of "why are we fixing what isn't broken", if you feel having one button will suddenly make you a more efficient and better player, then by all means you can play like that in PvP as much as you want. But, why should anyone be forced to re-learn their job rotation and redo their muscle memory because some people absolutely need one button or they consider the entire job dysfunctional is beyond me.

    This wasn't even an issue until they made changes to PvP and people saw what they did. It's funny how that happened.
    (3)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    It's not a matter of necessity, it's a matter of "why are we fixing what isn't broken", if you feel having one button will suddenly make you a more efficient and better player, then by all means you can play like that in PvP as much as you want.
    It's literally broken. Ley Lines and Between the Lines have the same result but can only be used in completely disjoint conditions, so they should be the same button. Making them the same button would be objectively better design.

    But, why should anyone be forced to re-learn their job rotation and redo their muscle memory because some people absolutely need one button or they consider the entire job dysfunctional is beyond me.
    What seems to be beyond you is that such an improvement to the interface wouldn't force you to relearn anything. If you're so offended at fixing what is broken, you can spend two slots to maintain the behaviour of the current broken interface.
    (8)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    It's not because I don't want it, it's because the examples you and everyone else have given are poor, poor enough that I don't see it as a QoL improvement because it literally does nothing to improve my rotation and in fact, would not only screw up my muscle memory of the job, but potentially anyone else that plays the job competitively. You are asking for a simplistic design to be forced onto others that don't want it or simply don't find the need to use it. In both cases, we could say both sides are being selfish in these regards.
    Then just bind both? You have literally nothing to lose here.

    Quote Originally Posted by Sigma-Astra View Post
    You already have three open slots of your choosing.
    Two expansions in. And there are only three slots left?

    There aren't, btw, but you're hardly doing your cause any favors.

    Quote Originally Posted by Sigma-Astra View Post
    It's not the job's fault if the player can't cut playing it efficiently.
    No one is complaining that it is difficult. It's not. No one is claiming the bloat reduces their performance. It doesn't. It's literally just two people looking at the same thing. It's an eyesore and a mild physical irritant to one. It's apparently not to the other. This is not an issue of "git gud". It's just riding with one's bike seat backward and thinking, "hey, it would take me all of ten seconds to fix this."
    (6)

  7. #7
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Two expansions in. And there are only three slots left?

    There aren't, btw, but you're hardly doing your cause any favors.
    You don't need Freeze, Break, Drain, or Erase, and Scathe, as well as Fire 2, are mostly situational. Since, yea you can use Scathe as you move, but now we have Triplecast and multiple Flares are more potent than Fire 2.

    Wow...look at all of that space and things you don't need because they're mostly useless. Meanwhile, let's nitpick about Fire IV and Blizzard IV not being the same button.
    (2)
    Last edited by Sigma-Astra; 12-28-2018 at 05:01 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    You don't need Freeze, Break, Drain, or Erase, and Scathe, as well as Fire 2, are mostly situational. Since, yea you can use Scathe as you move, but now we have Triplecast and multiple Flares are more potent than Fire 2.

    Wow...look at all of that space and things you don't need because they're mostly useless. Meanwhile, let's nitpick about Fire IV and Blizzard IV not being the same button.
    Right. Let's have 6.0 NOT fix Freeze, Scathe, or Fire II, nor replace them with anything more functional. We'll just leave them optional to even keep on your bar, or outright remove them from the game. There. All so that pairs of abilities that are mutually exclusive to each other, and have zero reason to occupy separate slots, can occupy separate slots.
    While we're at it, let's remove Upheaval, Shake it Off, and Raw Intuition to return Fell Cleave and Decimate to their rightful places and make it cleanse that muddling bastardization that packed what was clearly two abilities into that single title of Equilibrium -- now called Angry-but-Healthy and Overpower-More, available only in Defiance and Deliverance respectively.
    No one is saying to let other issues lie. They're just pointing out that when you can fix an issue -- even a minor one -- at absolutely zero cost, you may as well do it. There is no harm in having the option of two further hotbar slots available. There is benefit, but there is no harm. That's an improvement. Not wasting buttons for zero benefit is objectively better design than wasting buttons for zero benefit.
    (5)

  9. #9
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd prefer not to have a combo button and keep skill rotations as they are.

    If we keep oversimplifying where does it end? combine all combos to one button press, get rid of damage boosters and just bake them into combo potencies, get rid of alternate combo trees and just bake them into the base combo button, reduce every class down to just spamming one button. No thanks, I'll take my "artificial" difficulty over mindlessly pressing 1 button all day.
    (5)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gralna View Post
    I'd prefer not to have a combo button and keep skill rotations as they are.
    Again, putting combos on one button or three won't change anything about "skill rotations", nor weaving oGCD between WS.
    Quote Originally Posted by Gralna View Post
    If we keep oversimplifying where does it end?
    Depth of gameplay is knowing the skill rotation, not mistaking what buttons you need to press.
    (3)

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