MP regen = TP gain
MP costs are high, but so if your damage output.
Can't have your cake and eat it too.
MP regen = TP gain
MP costs are high, but so if your damage output.
Can't have your cake and eat it too.
True, but I want to be doing something. If DoW has a TP shortfall, they can still keep going. That, and TP is gain much quicker than MP regenerates.
It's feeling more like the "self-imploding" glass cannon of a mage rather than the "shatter if attacked" version.
THM going all-out does more Damage than a melee, but the problem is long fights. Even conserving MP, a THM will probably be down to under 500MP within 5mins. 90% is way too much of a reduction, as a melee main, I'd be fine with THM having 1st spell 100% MP, 2nd 75%, 3rd 50% in combos. Would give them the option of taking it easy and conserving MP, while keeping up with melee DD, or going all out and being useless for a while.
This is true, but you can gain enough TP in seconds to initiate another WS or Combo. Running out of MP on mage, you have to stand there for quite a while before you can nuke again. It's not balanced. If melee can spam combos and WS then mage should be able to spam nukes and combos as well. Especially since the damage is comparable. Melee aren't doing that much less than mage with combos. Once again, mage is gimped DPS. If mage was doing six or seven times the damage with a nuke combo as melee was with a WS combo then it would be one thing to have us sitting around for a minute or two waiting to nuke again. It would balance out in the long run, but right now, it's still SE <3 melee and </3 mage.
Edit:Also 90% reduction is too much imo, maybe 50% for the second and third spells.
Last edited by Albio; 12-17-2011 at 12:32 PM.
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