Developer vision and distinct job identity - A lot of art and promotional material goes with showing the jobs in their AF gear, for example. Because that's the easiest to make them stand out, rather than have them mish mash everything.Has Yoshi ever given an actual statement on why he and the team are so gungho about not removing the restrictions?
I mean, I've heard him say that it'd be too hard to tell roles apart but that was way back in the early stages of the game. This is a topic that repeatedly keeps coming up and he repeatedly keeps refusing to even really acknowledge the question even going as far asking us which glamours we want to see made for "all roles" resulting in "newer" armors being lazy recolors of HW and ARR gear...which is exactly what a large majority of SB armor is. Even most of the dungeon gear isn't original.
Wouldn't it be easier just to remove the restriction and use those resources creating recolored variants to create some original armor? That way we get armor that we haven't already seen AND it opens up greater customization for our characters.
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