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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Iscah View Post
    I don't think they can unlock it to some additional classes but not others. I suspect either everything stays locked down to its designated class or gets thrown 100% open - nothing inbetween, and no way to apply "special exceptions" to stop artifact gear from getting glamoured onto other classes.
    I think it could be done as a rule-based change (as opposed to separate settings on every gear item). If the list of classes/jobs that can equip it is limited to one only, then that's also the only one that can glamour it. If there's more than one that can equip it, than any class can glamour it. That would separate out AF, and I'm pretty sure it's just AF, from other gear. Even dragoon gear, which tends to be separate from other jobs even on non-AF, has its non-AF gear list lancer and dragoon, while its AF gear lists just dragoon. (I haven't done an exhaustive search through every gear item in the game to see if there's any exceptions that wouldn't work, but I don't know of any.) So long as any new jobs added (that don't have base classes) share their non-AF gear with other jobs, that rule would continue to work, and I rather suspect that's going to be the case anyway.

    An alternative, of course, is to give gear items two different "equippable by" lists, one for who can equip it directly, and one for who can equip it as glamour. That would take a bit of work to set up initially, since it would require a change to each existing piece of gear, but once set up, it wouldn't involve any increase in character data size or any of the other limitations that block them from so many things.

    Either approach should be feasible.
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    Last edited by Niwashi; 12-18-2018 at 01:18 AM.

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,256
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DeepbloodEclipse View Post
    A friend actually suggested an idea where, you put an item in the glamour dresser, only then does it not have class restrictions, but if you take it out again, it's back to being what it was before entry, whole point of this was ofc not me trying to say unlock all class restrictions, we are talking about not restricting it for glamour.
    That's one of the things people expected the glamour dresser to do, but it doesn't.

    There are essentially two parts to glamoured items appearing:
    1. You apply the instruction "glamour as Item X" to your gear.
    2. The program accepts or rejects that instruction depending on whether you can equip Item X.

    The glamour dresser has been built to only affect step 1 by providing a much more efficient way to apply the instructions.

    Once those instructions are applied, the program can't see a difference between prism or plate applications (as either way it would just be the item's ID number without any additional 'notes'), and the step 2 check carries out exactly the same.


    Because they've implemented the glamour system in this way of "slotting into the original system without changing it", that makes me think that they are either unable or unwilling to tinker with the underlying mechanics and add new checks or exceptions - anything that would change the system from only looking at those pre-set information points (item to be displayed and classes able to equip it).



    Quote Originally Posted by DeepbloodEclipse View Post
    I don't really understand how this would artifact armors tho, but in the first place, why the eff cant we put augmented and lvl 60/70 af gear in armoire, we don't wear the gear beyond it being our entry lvl 50/60/70 gear to begin with, it just takes space otherwise.
    The system only displays glamours if you can equip them.
    Artifact gear can only be equipped by the job it belongs to.
    Therefore artifact gear will not be displayed on any other class - but it would be if they unlocked glamours.

    As for artifact gear and the Armoire... it's weird. :/

    Short answer seems to be "because they approach it differently each time" and don't review how it handles the older sets, and some items fit the criteria while others don't.

    It seems that armoire gear is unique gear from quests - the original Lv45 relic gear fits that criterion, but the second Lv50 set and the Lv60 gear can be (re)purchased from vendors so they're not eligible.

    And the Lv70 gear... I really don't know what's up with those. They don't go in the armoire but CAN be repurchased from the Calamity Salvager like the original Lv45 gear.



    Quote Originally Posted by DeepbloodEclipse View Post
    As for integrating "no glamour restrictions", they managed to code in a glamour dresser, they should be able to manage such a thing.
    As I said in replying to the first part of your post, they managed to code a glamour dresser that doesn't interfere with the original system. You're still applying glamour instructions to individual gear pieces, they've just invented a way to apply them more efficiently.

    If they're not willing to change the existing system and how it reads the glamour instructions, then to make the dresser items unrestricted I think they would have to duplicate every item in their database, set the new duplicates to be "all classes", possibly name them differently, and have the glamour dresser refer to those instead of the actual item you put in.

    Could it be done? Probably. Is it efficient for their time, file size and the work they would have to put in to associate each gear piece with its glamour 'twin'? Quite possibly not.

    (And who knows, given all the other weird intricacies of the programming that they try to work around, maybe there's a "hard limit" somewhere on the amount of item IDs they can create, and duplicating everything would take up a huge chunk of an otherwise generous limit.)



    Quote Originally Posted by Niwashi View Post
    I think it could be done as a rule-based change (as opposed to separate settings on every gear item). If the list of classes/jobs that can equip it is limited to one only, then that's also the only one that can glamour it. If there's more than one that can equip it, than any class can glamour it. That would separate out AF, and I'm pretty sure it's just AF, from other gear. [...]

    An alternative, of course, is to give gear items two different "equippable by" lists, one for who can equip it directly, and one for who can equip it as glamour. That would take a bit of work to set up initially, since it would require a change to each existing piece of gear, but once set up, it wouldn't involve any increase in character data size or any of the other limitations that block them from so many things.

    Either approach should be feasible.
    Again with the apparent unwillingness (for whatever reason) to tinker with the underlying system, I don't think the second idea would work - as they'd need to add new information that the gear isn't currently programmed to carry.

    But the first could be feasible if they're able to change what rules the check goes through without affecting anything else.
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