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  1. #81
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The idea of limited jobs as side content is potentially interesting, but for me, it's going to come down to how the masked carnival is implemented. I'm in theory fine with the idea of limited jobs being cut off from the main end game with the balance being they can go full ham with limited jobs, giving blu all these spells to go find without having to balance the job against the main combat jobs.

    But if the carnival ends up being shallow, super short/easy, or something like that, it will kill the idea. Blu needs SOMETHING to do with all those spells besides just steamroll four year old content. If they can pull this off, I'll be fine with it. If the carnival is a let down and they don't add to/expend it over time as blue gets new spells/level cap...it'll feel like a huge waste.

    Though I also understand why some people are upset that blue mage won't be an end game viable job. If blue mage was my favorite FF job I may well be disapointed that it wasn't just made into a regular job.
    (4)

  2. #82
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by miqi View Post
    Because while I can understand why people who've played FFXI and are pasionate about wanting the somewhat same experience in ffXIV, we currently live in a day and age where it's extremely mainstream to hate on things that others are hating on.
    Some hate or frustration is justified some some hate is ignorance.

    While justified hate and frustration can be taken into debate through criticism and constructive feedback based on various experiences and potentially enhance the game.
    While hate through ignorance from an extremely vocal minority can lead to otherwise great mechanics or gameplay experience to be lost or even pontential future mechanics or gameplay experiences based on the previous mentioned to never happen.

    So I take my liberty to speak out loud why I believe it's a good thing to have these kind of mechanics, and I choose to do so on a general discussion forum that's currently filled with a lot of negative posts on this specific topic in hope of perhaps enligthen those who complain just to complain


    In short, I'm sorry it was labeled "BLUE MAGE" and not a brand new class that people wouldn't have an association with because perhaps that way it would be recieved with a more positive approach.


    In the same way that Diablo immortal couldve been a good / neutral thing if a certain company would already have an established modern game in the same franchise or perhaps a new annoucement to go with it.
    Let me frame this for you oh enlightened one. Say you're a SMN and for shadowbringers they say "we are going to let you summon full primals including Odin!" WOW THAT'S AWESOME! "Of course these summons would be far too powerful, so from now on the entire summoner job is now locked out from all content except this little play pen we've built for you.". Yes, rather than balance full primals for the game, or just lock that specific part of summoner behind solo/undersized whatever, they lock the ENTIRE JOB out of all content. You think summoner mains wouldn't have something to say about that?

    You're not some superior intellect for having a different opinion from the rest of us plebs. Maybe people are upset that their favourite job is relegated to a glorified mini-game rather than just being ignorant?
    (2)

  3. #83
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by diruulth View Post
    OR they could eventually add core abilities to make the job raidable. Honestly don't understand why you made this thread, you're already getting what you want, so why not give both sides of the community what they want?
    "Core Abilities" should be learnable abilities, possibly altered versions of other learned abilities. So if you want to go into random groups you need to have learned all the abilities on a list. The list get's longer for higher level content. there could be lists for all three roles but you can only queue for that role if you have the complete list for that role and level of content.

    In pre-mades you would be in your "outside" form still, or have the option to switch.
    (1)

  4. #84
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    If they felt that the job was too busted or hard to balance around... If they felt they absolutely had to implement instance restrictions, I kinda wish they'd just prevented it from entering savage/extreme/ultimate content. Things like dungeons and normal-mode instances are... well, to put it bluntly, insignificant. Don't people care more about the bleeding-edge savage/extreme/ultimate content? Isn't that what people mostly talk about when they talk about balance? I am no hardcore player but I know I'd care more about factors affecting, say, Omega Savage progression over... melting a random boss in Gubal Library faster.

    Seems like part of the dissatisfaction with BLU is that one couldn't rightly sit there and say "I main Blue Mage." because as it stands, it is [and this has been said multiple times before] not so much a new job as an activity unto itself. People like that sense of ownership and personalization. You know, to take a job and "make it yours" so to speak. I just think that if the instance restrictions weren't as harsh, it'd go a long way towards making it feel like it's "your job."

    Just this tired lala's two gil.
    (4)
    Last edited by Hazama999; 01-08-2019 at 05:12 AM.

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