Disclaimer: I don't have the same passion around blue mages as others might have
So when it comes down to it, dps classes is just a matter of potency and how you deliver them. it would feel uderwhelming to use Primal abilities and have them hit the same as a Flare and it would be as underwhelming to be using 100 Needles instead of a 10000 needles to have the animation / skill match the potency delivery.
I see this as the only actual method for a blue mage to be a part of ff14 and stay true to its nature.
I'm actually really looking forward to it. I consider it to be like "Brawl" in world of warcraft. solo pve arena content to test your boundaries and limits. although the encounters might be solo, the bragging rights of having completed certain levels within the arena would be the same as having the achievement of soloing palace of the dead to floor 200. there's still the social mmo aspect of having the same character being able to test yourself in a solo environment and later the same evening attend a raid as one of your many other classes and discuss your encounters in the blue mage arena and how you beat them with what ability setups.
I think this approach to "classes that in the ff universe would seem overpowered in a mmo setting", really allowes us to experience all or most of the ff that we know and love.
Even more so and this is just a wet fantasy for me. imagine the same arena setting, but you get to play historic characters from the ff universe in temporary cycling events "Play as Cloud with his unique abilities and fight infamous monsters from ff7 during the celebrating of ff7 anniversary.
This is just my 5 cent on the topic and this system really has the ability to branch out and become so much more if we as community embrace and welcome it properly
-- And I can completely understand the idea of Class identity between the gamer and the character --
However for players like me who don't see a Dragoon in the raid performing the magical dragonic arts or a red mage balancing the dark and light energies. but who only see DPS, Tanks, Healers, buffs, debuffs, applications. encounters. successrate etc.
having a system where we can test awesome primal animations or signature abilities that applies various factors to an encounter WITHOUT shifting the balance of actual progression content just seems like a great idea
Honestly, Bring in beast tamer, let us get special S-rank hunts of unique beasts that can be tamed and let us put our skills to test as tamers in a solo arena or even, in a pvp "pokemon" style setting. beast tamer 3 pets vs 3 pets, apply element weakness, slashing, piercing etc.
Let us become Singers (ffx-2) collect song manuscripts from dungeons and through guitar hero style mechanics, compete in the gold saucer vs each other for completion rates. (ok maybe I've gone too far with this gone)
But in a day and age where most companies just copy each other to guarantee certain level of succesrates. allow some creativity to sprout.


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