i really dont think it would make THM OP whatsoever if they left in Stygian Spikes. even if it were somewhat nerfed compared to before, itd be better than nothing.
its funny how cure went from being over 100 MP to being a quarter of that.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
MP materia doesnt refresh MP though. when things get sticky in the course of battle, whether in group or not, you need an "oh shit button".
i feel we need more than one way to regain our MP back while were spamming our nukes and cures.
"well dont be spamming nukes and cures" i REFUSE to EVER just stand around in a battle just because im a mage.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I've been watching streams of other LS's trying out Moogle fight with different class comps, some even doing stuff like 4 thaum. I must say, the moogles got burst down VERY fast, and the nuke damage is very high even with the level differential. Even still, I don't think that damage is sustainable with the mana issues.
I've also tried nuking with Conj in Cleric Stance, but the overall spell damage is still weaker to that on thaum. On top of that, I still run into mana troubles when constantly nuking, even with Blissful Mind giving me mana every minute.
Truth be told, this may all be just because they're thinking long term and the Blm skills will fix nuking sustainability. But still somehow, I feel like waiving MP costs on combos wouldn't be too bad of a temporary measure.
Last edited by Ricepudding; 12-16-2011 at 05:44 PM.
auto refresh, man! it is not enough haha. is mp regen slower now? Oh well just gotta get used to it and learn to control mp again under new system. Why is blizzara like a <bt> while the rest of the spells are more like <st> O.o
Last edited by zaviermhigo; 12-16-2011 at 05:47 PM.
this is my exact experience thus far as wellI've been watching streams of other LS's trying out Moogle fight with different class comps, some even doing stuff like 4 thaum. I must say, the moogles got burst down VERY fast, and the nuke damage is very high even with the level differential. Even still, I don't think that damage is sustainable with the mana issues.
I've also tried nuking with Conj in Cleric Stance, but the overall spell damage is still weaker to that on thaum. On top of that, I still run into mana troubles when constantly nuking, even with Blissful Mind giving me mana every minute.
i LOVE the damage output, but i do not feel it matches the lack of MP regen options.
this is what really gets me
Necrogenesis (THM HP regen skill) is a fantastic ability which can be equipped by CNJ, yet.... Blissful Mind (CNJ MP regen skill) cannot be equipped by THM? a bit ridiculous i think.
if both mages MP regen skills could be cross classed, then i would not only see this as no where near OP but allow us to have a few more options.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
first off, i by no means feel MP conservation has anything to do with fun strategy (what i think SE feels IS fun. i 100% disagree).
Melees have a reduction in TP generation but only have to use TP once out of three WS allowing them to spam damage much more than THM... therefor, i feel having to worry THAT much about MP consumption forces you to eventually stand around while melees can take advantage of getting free Weapon skills.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
The unfortunate truth is melee is always better in fights than casters, simply because of MP vs the ability to hit without using mana. In a long fight that is.first off, i by no means feel MP conservation has anything to do with fun strategy (what i think SE feels IS fun. i 100% disagree).
Melees have a reduction in TP generation but only have to use TP once out of three WS allowing them to spam damage much more than THM... therefor, i feel having to worry THAT much about MP consumption forces you to eventually stand around while melees can take advantage of getting free Weapon skills.
Hopefully 1.20a we'll get something to help us.
this is not true in most other MMOs.
this is very very true in FFXI (as far as right before abbyssea) and apparently still true in FFXIV.
i want to be a nuker in endgame and boss fights. gee thanks SE.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I already posted this to another thread as well but since this is about THM's I thought it would be good to bring this up here as well.
I played BLM RDM and all other mages in FF11 and before all the new stuff came out I remember going to battles as a mage always carrying s#itloads of ethers, yagudo drinks and ginger cookies with me to keep up with the MP consumption. So far culinarian and alchemy hasn't been very "needed" crafts so maybe this will be their chance to actually start providing something people will need constantly.
A mage without ginger cookies in 11 many times got a boot in exp party and I kinda liked that you had to take care that you were well prepared if you wanted to nuke etc.
I don't know what foods there are nor how well you gan get your MP back with ethers so I apologise if I am completely wrong with this.
Also... I am in UK so I haven't experienced the nuking etc. yet as the update ended in AM my time and I am work this whole day... Come on time, go faster!!!! lol
There is a little Monkey in all of us....
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